Jump to content

Naughty Alien

Members
  • Posts

    796
  • Joined

  • Last visited

Everything posted by Naughty Alien

  1. Is there limit with number of triangles per mesh/level ? Entity names are preserved from modeling program (eg. 3dsmax) ?
  2. ..FBX support is very nice..so, in old version we have had some small tools to convert various formats to gmf , like 3dstogmf.exe and so on..so, in new version, if im not using editor, how can i load FBX directly to code? I understand that editor converts FBX to MDL and thats whats actually loaded in to editor?? So, in case direct load from code, what is used, MDL or FBX? What is the low end hardware that current LE runs smooth?
  3. ..so what is the difference between LE3.2 i used last time, compared latest version? I would like to hear from folks who used older version of LE and they do use current one, to demistify/compare differencies for me.. -media(static/animated meshes, particles, collision, etc) pipeline -physics (which physics engine is used) -programming options (standalone options only, without injected scripts) -shaders, how is it working now, in terms of loading and applying inside scene, etc -target platforms LE natively support -license scheme I also have no idea which version is best to get at this point. As i can see in store, there are few options, and at same time, it seems there is some new upcoming version which renders previous versions obsolete?? I would like to know more about this.
  4. Hello guys..it has been quite some time since i was lurking this waters, but here I am again..Josh managed to send me password for my account as, for some reason i couldnt access it..i see many familiar faces still kicking around and that makes me very happy..im thinking to join back again, but before i do so, i will study about options available here and whats going on, what is low end hardware supported and what are targets system can run on, etc etc.. I see that new engine is coming so im not sure which path to take, anyway, im back..
  5. ..i see..and how is it working art pipeline now?? Or precisely, im using 3dsmax for content creation (static geometry/animations), so, how am i going to export media to be ready for LE now?? What would be a pipeline?
  6. ..hehe..hello guys..i hope all is well with you...yeah..im lurking around and exploring whats going on here...2 years ago is last time i was here, i think.. ..anyway, im looking all threads and checking how everything is, as i may have some nice large project, where im thinking to use LE, hence, here i am..by the way, is it possible to use current version of LE, without steam at all..like, just install somewhere on your drive, fire up C++ and roll ?? No steam, no steam account or things like that..is there such version??
  7. ..hello guys...i just wanted to say, hi, as i havent been here for few years, i think...i hope all is well and sound with all of ya.. .. now, im going to do some lurking around..hehe
  8. ..im wondering what happen to his C4..it seems it cant be purchased anymore ??
  9. ..i really like a lot Halloween Pumpkin Run..small complain is only for score as it seems that its very narrow on the top so its hard to tell who actually did best time..other than that so far my fave...going after other games later
  10. ..i do agree with this..vote should be based around constructive criticism, so thumbs up counter will do just fine..eventually, i would love to see, if possible some option where player could just add opinion about what should be done better, from player experience perspective, but thats not necessary..and games sorted out on such way that most thumbs up appears on the top will be nice..new titles could be listed alphabetically under 'new' tab..or something..i really enjoy this lil games, and i would like to see this feature as a someone who actually plays this games..for some reason, i went trough allll of them..lol..
  11. ..im really enjoying playing this various games from game launcher, regardless fact that some are not really ready, but there is something really cute and funny in all this games at same time...having said this, is it possible to add some sort of scoring option so people who plays games, could rate it and that will affect game appearance in a list (top one will be games with highest score)..i think this will be good option so people who developing could have certain input about their games and it will be some sort of 'competition' if i may say..any take on this?
  12. @cassius ..i have seen before some rather unusual questions with none or very little feedback about 'problem', just to realize that, several people went mental over talk to a kid without enough necessary basic knowledge about topic he was asking for..
  13. @RedFoxez ..after reading links mac have post, Im curious to know how old you are ? Im not trying to insult you or any way, or been sarcastic, im just curious to see, is there any other way to channel communication..
  14. ..what happen with Agror? I havent seen him post in ages..
  15. ..it means that you have programming IDE already in the place, tailored for LE where LE itself is embedded in to BMax compiler itself, it become part of it, as a very elegant language, yet powerful..simply install, and code..and its for all desktop platforms, where your code is truly, write once and deploy everywhere (desktop wise)..WAV,OGG,MP3, and all sort of fantastic media/library exists for BMax , from database, to sound processing, image processing and so on, will be at disposal and ready to use with LE....it also means that you have got out of box, super powerful 2D engine (many people asking how to develop 2D games with LE..well..here it is), native gui system (Max gui) and tons of 3rd party gui's for 2d and 3D available....ill buy it in a heartbeat..
  16. ..this is mostly for Josh to answer, but as always, opinions from anyone is more than welcome..basically, BMax went open source (whoooo), and that opens beautiful option to have LE3.x directly embedded in to really fantastic language/compiler which is cross platform (Win/OSX/Linux)..so, im wondering, how real is to expect new variant of Bmax with fully integrated LE3.x in to its syntax/core ? Having such thing with already existing BLIDE is something i was always thinking about..so, Josh, what chances are for that ??
  17. ..these are some shots, several years back, during ancient era of LE 2.3..scene is much larger than anything done in LE3 i saw here, it runs a lot of effects including water (its behind dome), and all that over 50 FPS..what im trying to say is, maybe some optimization could boost up LE3, from user side? I cant see any reason why LE3 will run slower than LE2.3, on much more powerful hardware than 2.3 was running and coded in C++ which is vastly superior in speed compared to BMX which was LE2.3 variant compiled against..after all, from what I understand, LE3 is a general purpose engine..if that is correct, that means, its not fit for any particular genre, which brings developer to craft it additionally in a form of project, one is working on...
  18. ..well..I do not know why..if you as a LE3 user cant answer that, then i cant do it for sure as im not using it at all .. im wearing JME3 dress some time now, but i just thought LE3 is configurable on the same way LE2.x was..
  19. ..from my personal experience, tied to LE2.x, it was similar situation, back then, regarding speed..however, i was able to tweak plenty of things (framework of renderer and vfx, if im not mistaken, were delivered in source form, BMX), and get proper frame rate, which includes some changes on shaders side...i dont know is it same with LE3, but if it is, it should be modable...
×
×
  • Create New...