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Imchasinyou

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Everything posted by Imchasinyou

  1. You know how I feel already. . . . .
  2. Properties tab, I have the following checked, cast shadows, Two sided, Depth test and Depth Mask with Blend Mode as solid. Textures, all that are with the model assigned properly. Shaders I have Diffuse+Normal+specular+alphamask assigned to the Shader slot and the Shadow+alphamask in the shadow slot. Then set all your leaf textures to DTX5
  3. I have probably about 50 animated characters purchased (at reasonable prices) and every one Ive used with LE has been good. My choices for purchasing models are 3D Models and Textures Arteria 3Dfoin I also have about 200GB in models and textures in compressed formats ready to unzip and import at a whim. Now, you might ask, why does he have so much stuff? Because I can is all I can say. I alos have a permanent 50% discount at 3D models and textures which includes sale prices so i very well might see something and buy it for next to nothing. I also have a yearly sub to Arteria which allows me to grab anythign from their site I want.
  4. The name calling and bashing looks awesome to forums users that may be considering purchasing the engine. Used to be a saying, "If you have nothing nice to say, dont say anything". I have read every single post in this thread and its always the same people with the same typical responses to others that have questions. Its tiresome, childish and just unnecessary. Not every one here has used LE2, as many of us are newer users based on the comment Josh made about recent sales. We all arent as smart about these things as you are and ask questions. I see no need for it at all in any thread. Sure it might frustrate you but how do you think others feel when they ask questions and get bashed and belittled. lets all be big boys/girls now and play nice.
  5. I totally understand how you feel. Im just glad to see more ppl willing to post little things like this that just might help some one. YES, you can learn this way. Its frustrating to see a reply like, go look at the documentation when some one cant make heads or tails of it. . . . Ill try and release the script after the pick up is made and see what happens. BTW, if you recorded in a higher resolution, it very well might just take a few minutes to be available in HD. Mine do.
  6. Very nice contribution bud. Great to see things like this for others to use.
  7. Here is what I use. . . . Script.healthpoints=15 --float "Health Points" function Script:Start() local sound = Sound:Load("Sound/Player/pickupammo.wav") self.source = Source:Create() self.source:SetSound(sound) end function Script:Use(person) if person.entity.script.health>0 then person.entity.script.health= person.entity.script.health + self.healthpoints self.source:Play() if person.entity.script.health>person.entity.script.maxHealth then person.entity.script.health=person.entity.script.maxHealth end end end Very small, very clean and simple. Most of all, it works and is reusable. Id like to either make it single use or timer based. But until i can figure that out, Ill use this. Same as yours, you must reassign the sound that you want to use.
  8. I have attempted this and as you know, given that you have helped me in the past, I'm not very good at learning scripting. I havnt gotten it figured out just yet. Where it makes perfect sense to you guys, some of us aren't "geared" this way. It's not that we don't try. It's fine if you don't want to help any one actually make sense with your system, it don't hurt me any. where one leaves off, another would be willing to accept my money!
  9. Im still stuck at loading my game from FlowGUI. . . . . lol, I can get a map to load but the main screen is still there. Although I cant get my head around writing scripts, I do try. Prolly why my head hurts all the time now. . .
  10. Columbus, Ohio to Seattle Washington is only 2,418 miles driven but Im still not able to go. Josh wouldn't let me
  11. Im assuming that this is because some one is part of the Beta. Its advised that unless you are OK with having your stuff screwed up, DO NOT JOIN THE BETA. Beta releases are rapid and there is rarely any information about them that comes out to say what was updated, why it was updated or anything else. Rather silly updates and other info is given instead. Maybe I just never see the update info if its posted. Im still here with Leadwerks. Cant see me leaving for my own mistakes.
  12. Thanks Josk. I had tried and tried but wasnt gettign anywhere but errors. I was trying everything I found in the documentation but wasnt getting very far. Thanks again. Now on to other problems
  13. It would be great if some one could show me how to add sound to the medpack script. Ive tried alot of different things and at this point, Im lost. . . . Script.healthpoints=15 --float "Health Points" function Script:Use(person) if person.entity.script.health>0 then person.entity.script.health= person.entity.script.health + self.healthpoints if person.entity.script.health>person.entity.script.maxHealth then person.entity.script.health=person.entity.script.maxHealth end end end Learning is confusing me . . . .
  14. This looks like a nice addition for the new people and those that cant script this themselves. It would be great to see this continued on when you have the buttons. Would this work by using the import function as part of the fpsplayer script or the app.lua script?
  15. Its funny you mention this because if you have any desire to make something even slightly enjoyable, quite a bit of coding is required. I have several ideas but I tend to keep them inside to reduce the ridicule that comes with offering suggestions! The main one is a lua script builder where as you can simply build simple and even complex scripts by choosing things in a viewport and then that script can be used in the engine. Ive used one from FPSCR (not a comparison, dont get them in a wad) that a user contributed and it was very successful. Im learning but there are just so many things that confound me about scripting.
  16. DONT let the fan free spin when you do this, Damage could occur. If your handy and confident, you can remove the cover and use a natural bristle brush to clean it with and use compressed air for the fins of the cooler.
  17. @ Josh " You should be smart enough to just keep a clean directory and don't use this feature." Obvioulsy, im not a smart person and am incapable of this. If thats the dividing line. All good buddy. You cant touch my feelers I mentioned the tagging system once as a spit ball. Thats business speak for bouncing ideas off the wall to see what sticks and might work. Its part of the successful plan ive used for years to collaborate with others about project ideas and processes ro find a solution. Im saddened so few took part in that process, yet im delighted that it got implemented so fast and executed so well.t As stated in a PM to Josh, again, thank you for the time and effort put forth in this issue, Im sure many many others will find it exceptionally useful.
  18. Although I take exception to your stab there Josh, I do appreciate your taking the matter on and fixing the issue that WILL effect many users both NEW and OLD! For those that this helps, Im happy to have beena part in it, for the rest of you, nothing
  19. This is what I have for scaling my box (when used) --HUD Bar context:SetColor(1,1,1,1) context:DrawImage(self.image.wood,0,980,1920,50) SetColor: obviously sets the color of the box and has an alpha channel for fading DrawRect(X-position, Y-position,X-scale,Y-scale) my example sets a bar all the way across the bottom of the screen. Those numbers are a 1920X1080 screen. I havnt figured out the local function but if there is anything below this such as other text displayed, other images the use function they all inherite the color set above so they needed a new SetColor: function to set them back. Im sure thats my fault because I havnt a clue what Im doing but thats how I managed to fix it. Here is where I get my commands from.
  20. my other topic started this process and can be found here http://www.leadwerks.com/werkspace/topic/11392-published-game-wont-run/
  21. here are my results from this first day. One project published and reduced from 7GB to 136 MB. this project failed to load A different project folder is 20+GB and was reduced to 3.70 GB and was missing textures from the terrain. Im saying this is a great start Josh. Thanks for the time to work this out.
  22. Knocked it out of the park Josh 7.96 GB project folder reduced to a published size of 136 MB. How ever, my project fails to run from the published folder. It begins to load, then it freezes and says " Zombies stopped working" Tested a different project, That project folder is 20+Gb of asstes and was reduced to 3.70 GB but has textures missing.
  23. That seems t be what he is after. Looks like a great script and thank you for helping some one else here with that script. More of what the community could use more than the typical response of Not every one can make sense of this and can actually look at the script posted to learn how it works.
  24. I dont think any one here is pointing at Josh as you suggest. Its a mere suggestion that apparently, he sees as a potential issue for users. Its hardly a bizarre request as even the lamest of game engines out there on this level have this functionality. I fail to see how this is causing you any distress as apparently, its not going to effect you in any way. Any good system designer that wants to make their end product better and sell better and be more usable for the end user sits and reads the suggestions that the users have. ITS the only way to find a common middle ground and put out a product that will continue to sell. If it was said in the selling points of the engine on the steam page that there is very little you can do with out the skill of writing scripts, how many less copies would you expect would sell? In fact, so many users i have had contact with have stated this. its even stated in the reviews of the engine by the end users. If it was stated that you should import each model individually to see if that is going to work in your project and then remove it if it dont because it will get exported in the final project which in turn will make your project files about 4 times as it really needs to be, what do you think would happen. No ones boots are getting pissed on here. I think its "bizarre" to resist against something that needs to get done. Apparently, its a relatively easy fix as its already under progress as I understand it. If you dont mind please explain to me why this causes you such distress that it makes you want to come here and insult some one? There is a common ground here and I think with discussion about the actual process, we can get there faster instead of wasting time because we dont understand or think the suggestion that is under way is not what they want.
  25. Sounds like progress Josh. I look forward to it.
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