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Imchasinyou

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Everything posted by Imchasinyou

  1. I seen in his profile where he complains about josh removing his posts and after seeing that, i just knew the snot nose was just trolling again! Ill definately give this a try and see what happens. Im thinkign since there are so many CSG boxes and so many different textures that it might be the problem. There are just sooooo mnay CSG's in that map. Ill run my map in debug to get the metrics and post but its mostly when I am facing the prison and inside the prison. Id hate to bring the 2 levels down to only 1 because then Ill just end up makign it wider and longer lol. Its like crack, once you get going, its hard to get stopped!
  2. I think the player can carry as many different weapons as you place into the scene. Ive carried 5 at once and just scrolled through them with the mouse wheel. Id limit the actual nimber of weapons the player could carry at one time if I knew how. . . . I think 2 is fine but possibly 3 would work as long as its one of 3 classes so a knife, a pistol and a heavy or primary weapon. would be really nice to set it up if the player picked up another weapon of the same class, the first weapon dropped onto the ground and could be retreived but its all in the scripting of which I cant do so Ill have to hit up some friends for that
  3. I think what you need to do is what i show in my video. Add a pivot, adjust it to the tip of the barrel of the gun and name that pivot "muzzle". Make that pivot a child of the gun so that it follows the gun or look throught all the parts of that model of the gun in the model editor (double click it in the asset browser) and see if there is some point made at the barrels end and rename it as the muzzle. In the script provided by josh with the DLC weapons pack, it is looking for the muzzle tip in order for it to create the flash of the gun firing and create the "bullet". Hopefully this helps but take a few minutes and watch my video. It just might help. Please let us know if you get this resolved.
  4. I believe this is a 2048 map. Id hate to do it BUT I could try to rebuild it as I dont think I can just resize the map can i? I mean once you set it in the terrain settings at the beginning of the set up of the map, you cant resize it? One option I guess id have is to have the driving scene in a different map as there will be areas to stop at and explore (atleast thats the plan for now). So, then I could trigger a map change for the prison setting and then on from that point to a different map if I was to go that far.
  5. Wow, thanks man. I think its awesome to be so critical of something that is a WIP and done by some one that cant script for **** or create his own models! The environment is supposed to be dark, Ive yet to add in my own enemies get really detailed. I guess i have to be like the rest of the community and just be rude here but l'll assume you failed to read any of the comments ive made above and put the whole thing in context that the "dumb navmesh enemies" are the crawler created by or for Leadwerks and would be placeholders for testing as they resemble nothing of a prisoner or human for that matter. Im pretty proud of this given my skill set is non existant in this area of my hobbies. Thanks for the Constructive criticism.
  6. Here is something I have come up with. Just putting it out there for suggestions or criticism.(constructive). KEEP in mind I am not a scriptor nor can I create models. Im just a hobbiest tinkering around and entertaining myself! The idea is that you will start off in a village that you can explore a bit and then drive to the prison where you will have to gain control and take out the prisoners. You must enter the prison. You must gain control or you WILL die. You start by entering the front doors, enter the weapons repository, Grab something that might be of use and begin your journey. Every cell can be opened and you just might find something in there. Will you be cornered? If you survive this much, you can make your way to the yard by passing the death chamber. Is some one there? Will you witness an execution? Im not too sure yet. In the yard you will encounter more adversaries that just want you to die! Will they get what they want? Nothing serious for a release but it entertains me to produce maps and see what ideas come to me as I work on them. A lot of times, a whole new game will emerge. Lets see where we go from here. Performance is low at the moment as I work on this but hopefully, Ill figure out how to get it running better. Ive already reduced the prison from 3 levels to 2, removed almost all shadows from everything and reduced the number od lights used and changed the viewing range of almost everything from far to medium.. Not a real big fan of this as sometimes the walls disappear as you move around but Ill continue to plug away on it.
  7. New update just in time for Thanksgiving! Ive added a bit, removed one level of the pison, turned off almost all shadows and im finally getting my playability up. I have to thank Shadmar for the car from the workshop and HaydenMango for the help in the scripting areas. Check out the latest update. . . Dont forget to go to HD and fullscreen
  8. Fixed the switch to open the cell doors. it actually moves like it should. HOORAY for me! Now I have to figure out how to make it stay down. . . . . Not that it matters as the player should only see it once in the game. Ive set most of the walls to a medium view range in hopes of better performance (seen that suggested somewhere). Ive begun the creation of the yard. Im not too sure where im going after all this. I was kind of thinking I could use Shadmars car and Haydens mods to have the player drive to the prison from some where. Ive got lots of road and bridge pieces. . . . Several buildings in various LOD's to add flavor along the ride. I built my navmesh but it appears as if the cell doors cant be passed by any AI's so Im gonna have to find a different way. Open to suggestions if you have one on any aspect of the project.
  9. You must enter the prison. You must gain control or you WILL die. You start by entering the front doors, enter the weapons repository, Grab something that might be of use and begin your journey. Every cell can be opened and you just might find something in there. Will you be cornered? If you survive this much, you can make your way to the yard by passing the death chamber. Is some one there? Will you witness an execution? Im not too sure yet. In the yard you will encounter more adversaries that just want you to die! Will they get what they want? Nothing serious for a release but it entertains me to produce maps and see what ideas come to me as I work on them. A lot of times, a whole new game will emerge. Lets see where we go from here. Performance is low at the moment as I work on this but hopefully, Ill figure out how to get it running better.
  10. what do you mean a tool to put levels together? There is already a level change script that can be applied to anythign that you want the player to collide with. On collision, you can load the player into a different level. Place a CSG box in your scene, set its physics type to trigger and apply the level change script in the script tab once you apply the script, there is a field to set the next maps name. Place the next levels name in that field. On collision with the player, you will change levels. You must have a second level started with the player in it for this to work. I would agree on the hands. I dont much care for the no hands when your walking until you have a weapon. The pick up script submitted by Hayden is a very simple solution and can be applied to anything and allows for setting how many rounds are picked up I think. There is also a med pack script that allows for setting how much health is given by each one. It disappears after being picked up. There are some med pack props in the workshop that work flawlessly with that script. Lastly, here is a simple tutorial on switching levels. Use full screen and HD. I hope this is what you wanted. Im far from an expert with leadwerks and cant script anything to save my life but even I am able to get something fairly decent. http://youtu.be/R1xm2ZejlxE
  11. Here is the update. . . . http://youtu.be/7mRE1HR36Xg
  12. Well, I fixed it. . . . During one of my sessions, banging on the keyboard like a drunk chimp, I some how make a copy of every single artifact in my scene! How I managed this is beyond me but I had 2 cameras and obviously, the script didnt know which one to use so it just blacked me out. . . . Note to self, stop banging the KB like a drunk chimp!
  13. Immediately after making this recording, I got the access violation. I restarted Leadwerks and went through my 3 new and only projects one by one to test the exact same script. Works fine in other projects. Im not sure whats going on here. http://youtu.be/d5buF-Tz9Ho
  14. OK, now randomly, there seems to be an issue where as I set my pivot, assign te player script to it, set the camera and sometimes it will work then out of no where with out making any changes to the script, only the scene, it tells me that the camera cant be found. This started yesterday. I have to set the player pivot and camera again and sometimes it works, other times it wont. The scene is just CSG boxes and textures witha few models thrown in. Ill make a video after work to show this.
  15. well, ok. Ill see if I can just send you the entire folder.
  16. Well, Ive tried to export the project and here is what i got. . . . Must be me cause all I have is issue after issue any more. . . . I can try to rip and pack up the project folder that has all my assets that Ive purchased but Im thinking thats Probably not the way to go. Im even willing to garbage can ALL of my projects that have been started! Is there a way to delete leadwerks and all of its associated files and just reinstall it? This is getting old and its half the reason i left another engine.
  17. Sorry, i use the Beta and you have the map in question as I sent it to you for testing my map rotation issues. Which Ive fixed by using Ricks method of the flowgraph. Since I can not seem to get programs to export once again, i can not send another at this time. . . Ill see what I can do though.
  18. So, I came home from work with some ideas as to where another invisable wall has occured in my zombie map and began to delete PHY shapes from recent additions. Med packs from which I generated the shape from the editor. Then went to run the map to test and it just gives me a blank white screen with the frame and the game name on the top left corner of the frame as normal but the game will not load. Ive allowed it to sit for nearly 15 minutes with no progress towards loading the map. Ive tested a few other projects and gotten the same result. Is this me or? Irregardless, the editor will notload any of my projects for me to test them. I can make a new project and its fine. Ideas?
  19. I still get the access violation on occasion. I could be doing almost anything and from time to time, It decides what I was doing wasnt important and pokes me with the violation error as if I was doing something I shouldnt be. . . . The latest was on exporting my level for a tester of mine. For some reason, it slapped my face with the error and sent me off mad. after 2 other attempts, I was able to export the project how ever, it wont run for anything. The only way i cant get it to run is to pack the project folder up and do it that way. No biggy right now but ya, it still kicks me out once in a while. Albiet, it has reduced quite a bit.
  20. One solution to the border issue you have is to create a csg box (wall) around your area and then apply the invisable.mat to it. Then its there, has a collision but yet cant be seen.
  21. Just passing along the little i know. Glad to help out in any way.
  22. So, scripts can now be uploaded to the workshop? Is it then possible to add in a text file for instructions? That's where I thought the forums would be handy.
  23. Thanks for the mention Hayden. Hey Josh, would it hurt to ask for a scripts forums as a child of the programming forums. Id hate to see scripts like these get lost in the conversations when they could easily help out those that need it. . . . . . im one of those ppl BTW.
  24. Ive made a tutorial on importing weapons if you have not yet gotten it to work. Here is my channel, https://www.youtube.com/channel/UC-zfMu2hnZ4BlzBR-CfQbUA
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