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Imchasinyou

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Everything posted by Imchasinyou

  1. So, Ive released a demo to some friends basically an update to one of my projects when I was told that there was some issue with the installer. Confused, I attempted to install it on my machine only to be presented with this. Other published games, including this one worked just fine until recent. AND, can we do something about file sizes allowed for upload? Its damned near impossible to get anything useful this small guys! Really? "You can upload up to 37.31K of files (Max. single file size: 37.31K)" Sure, I could upload the image elsewhere but that is such a hassle
  2. Check out Aggrors tutorials on youtube
  3. What i mean is things that make sense to the game, scoring system, HUD's, inventory and the like. I know weapons are different and there is a work around for that too. I have a script that i can assign animations for to make my characters work. Its pretty detailed so far and as I have more ideas, they will get implemented im sure. I donate money to a fella that helps me with the scripts and makes em they way I need them and makes them super simple for myself to work with. Its things like this that would help a new person feel like they havnt wasted any money as they too can do something productive and feel good about it. Ive considered releasing these scripts but have yet to decide on that. Im pretty decently invested in it.
  4. I spend alot of money on assets. I cant model and just havnt had any desire to. I cant buy or use LUA scripts that I can access as they dont seem to work in Leadwerks so for me, the biggest hang up is the lack of scripts. I cant get my head around writing them irregardless of how long I try. User created content with out the condescending remarks would be great. More functional scripts that can be applied from the get go would be great. User created assets. This is where FPSC-R kicks our butts. Their community is extremely helpful and more than willing to make something or write up a script for you and offer suggestions. They have an asset store with models, weapons, scripts, packs of models and well, almost anything you want. Everything else they do is not quite getting it. I still open it once in a while for the giggles but then turn right back to leadwerks.
  5. I cant seem to get this script to do anything to any door I have! The door is set to scene, the frame is set to scene and making any changes to any of the variables does absolutely nothing for me to make this door open. Any suggestions? The function seems to be working BUT the actual door does not swing open. The door image/texture stays put but the physics of the door function so it appears as though you are walking through the door.
  6. commented out lines 210 through 221 in the FPSPlayer file and it seems to function again. I think this was covered one before.
  7. After the update, I seem to have an issue with the level change script. Used to work perfectly but now, i get the following on each map i have in this game. Any help would be of great assistance to me right now as Im frustrated. Ive tried removing the box that triggers the script and replacing it. Didnt work. The script was fine until yesterday and its the stock script. Ive even made a test project to see if it was an isolated event. Its not.
  8. Any ideas on a release date? Im getting anxious now. . . .
  9. Thanks der, Thats pretty much what i was assuming but for the life of me, any my Zombies, I cant seem to locate any thing here about what files work for what situations!
  10. Im hoping some one can help me here. Ive gotten some sounds to use in a game Ive been messing about with. When i attach them to the character via my script, sometimes they work, sometimes they dont. seems as if there is some differance in wav files? So, here are my questions. What sound type is compatible with characters? What sounds work with the noise script and allow for the range to work? What sounds are compatible with just ambient background music. Is there a way to have zones for sounds. If you are in this zone, this sound plays? Can i do that with a set of pivots?
  11. I knew that. . . . . Im ot sure why I asked other than just being dead tired.
  12. Very nice Josh. How do I get my fingers on this Beta Branch//
  13. Assuming you have attached the "MonsterAI" script to him there should be a sight range setting. Increasing this will allow the AI to "see" you sooner and as such, if you flee, he will follow you until you are outside this radius. Also make sure you have built the navmesh. With out this, the AI cant move and will react to you if with in range but not move towards you. If you have buildings, bridges and other obstacles, make sure they are ticked as "nav object" in the physics tab prior to building the nav mesh. Dont forget to save, save, save. Saving your work periodically just in case something happens will prevent tantrums, a broken mouse and other tantrums. . . . Ask me how I know. . . . . Hopefully, this information comes to use to you and you continue to find further success with leadwerks. Aggror has made several Tutorials that have come to be a great foundation in getting started with Leadwerks for myself. Check out his channel here: Aggror's Youtube Channel.
  14. ummmmmm, ok. . . . . As long as it dont effect my upgrades I just did to my rig, Im happy Just installed: 16 GB Crucial Ballistix Elite AMD FX 9590 8 core and Asus Radeon R9 270X Any clues you wish to share?
  15. OH ****, Hurry up October!!!!!!!!! Im hoping I can use the scripts for the weapon pack i just bought and cant figure out how to freaking use
  16. After several attempts and even more access violation and memory resize errors, i was finally able to get the project back. how ever every attempt to restore the other project is just an endless loop of access violations. It dont matter which save I try to use. Im just concerned with the fact that it was working just fine and now its crashing.
  17. so, what has changed in the last month when this started occurring to make every ones cards "not good enough" I was fine and then recently is when all the problems have occurred and a bad GPU dont explain how an entire project and half of another disappears. Im not being a jerk here but I dont see the assimilation of a perfectly good card that runs every thing I have perfectly fine to all of a sudden not being good enough in the last few weeks. Im totally open to suggestions and will gladly buy a new card or 2 if this is the guaranteed fix! Ive just added my full system specs. . . . . .
  18. Past my limit of crashes. . . . . The latest rounds of crashes have cost me HOURS of work that is now completely gone! The entire project is gone. Another project, the entire terrain that was painstakingly sculpted and half of the assets that were placed have disappeared. This is now beyond annoying as I have lost way too much time. Is there a fix in the future or do we know what is causing the issues? Isnt there a debug or crash logs or somethign to look at?
  19. Too bad the forums dont have seperate areas for user contributed materials huh. . . . . Then it could be found easier. But yes a simple starry night with moon would be perfect or even something creepy for a gore /zombie styled level.
  20. I use a Sapphire 6950 card (flashed with 6970 bios) with current drivers and I am also seeing the random crashes with out cause or apparent reason. I can be doing anything. Including absolutely nothing but thinking about my next steps. Access violation pops up and the the software closes when you confirm the message. I am on a fresh build as none of my projects would even launch with several different errors popped up from Bank Resize error to the Access Violation and a couple of others. Not too sure if the fresh install is going to do anything but im beyond frustrated at this point.
  21. Thank you for the reply. Ill see what I can make of this and hopefully, I will be successful.
  22. Is there any way to obtain an alpha shader for characters? I only have the option of diffuse, normal and specular. I have a character that I cant seem to remove some white around her hair even after several attempts. I have set to DTX5 but there is no alpha to make it invisible.
  23. Those look very nice. Thanks for sharing and contributing to the community. A simple night time sky might be a nice addition to your collection. I could use one. . . . Hint Hint
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