Jump to content

Imchasinyou

Members
  • Posts

    240
  • Joined

  • Last visited

Everything posted by Imchasinyou

  1. Well, doing the exact same process has failed. Im getting this error Bad argument #1 to "ipairs (table expected, got nil) Line 286 rebuilding the entire weapon prefab has fixed this error for some reason. . . . .
  2. And final update. . . . I think. I now have a complete functional weapon. Here is the final video. http://youtu.be/Fl8dltCj8mk Now, does any one remember what all I did to make this work? OK, maybe not but Im off to great things now. Ill kill everything around.
  3. I am using lua. My latest attempts have allowed a muzzle flash and the projectile. Reloading is non existent and the weapon does nothing after attempting to reload it. http://youtu.be/-8kVIA-mUt0 EDIT: Im using a pivot at the end of the barrel as a child of the weapon as the muzzle flash. Still havnt figured out how to set the animations and still cant get the weapon to reload for what ever reason on the default FPSweapon.lua script. EDIT-2: Ive managed to get the weapon to reload. Apparently, when I extracted the animations, I didnt use the Capitalization of the first letter for the sequence. Found this after staring at the script for 15 minutes. Im almost done.
  4. Ive found no useful information in making a new weapon in Leadwerks. I have use a Colt 45 model, set the script, saved as a prefab, attached it via the player script. My question here is HOW do I add the animations? I dont see anything definitive anywhere and haven't found any thing anywhere (even searched Google as much as I hate Google). SO, if any one has any suggestions or advice, it would be great to get this out to the community. Yes, Josh has a weapons pack coming out but I cant wait for that right now. http://youtu.be/9puHE8i83Zg
  5. Thirsty, Im not using their OBM models. At this point, I cant use anything lol. Dan, Ive tried this but the actual model itself does not even appear in the editor. EDIT: Ive managed to fix some things Ive wanted to use so far. Ill keep working on the others and hopefully, i can get the ones I want to use fixed.
  6. I import all model related things into its own new folders. So, if i have a pack i want to use, i make a new folder and import the models and their textures into that folder. Ill look at the models in the editor and see if they infact have a black diffuse set. Thanks for the replies guys
  7. Ive got a pretty extensive collection of Arteria 3D models. Actually nearly everything they have, I have. Recently, Ive tried to bring in some things to a project yet, when importing the FBX and then textures, the textures will not appear to the models. Ive tried reimporting, setting the textures manually in the model editor and via the appearance tab. Nothing seems to be working for me. Does any one else use Arteria models and have any issues with them? It would be really nice to be able to use the characters and models Ive paid for
  8. Sorry to see this way of thinking . . . I guess ill never "earn" that privilege to wear a Leadwerks shirt.
  9. I have tested this in an existing map/project and I get the lua stack overflow error yet in the sample "My Game" project, it works just fine. . . Josh, if you want my project file, I can upload that to my drop box and PM that link to you or I can suck it up and start a new project. EDIT: Exporting the project wont work as I get an access violation. . . . Ill just start all over and throw all my projects out. . . .
  10. Ill put one together or see if I can export one of my projects for you to test with.
  11. Why not sell those T shirts josh? Hopefully that could drive funds for you to further development. Id buy one or 2. I know that the cost to have these made is pretty pricey unless you get into a high volume. This makes the margin small in what you can gain and thenn you have to wonder if very many will sell to make it worth the time. Ive done it for my clan. Although many showed interest and several were purchased, i still ate some of the costs.
  12. Ive use the script in every single project ive started for various things. It noi longer does anything but throw errors about lua stack. Ive asked in general discussion to no avail before reporting back to this section. Every project is at a stand still as I dont know if or when its going to get fixed. I can no longer publish a project as it either tells me it cant do it or it only provides a zip file that nothing can open. I hate askign multiple questions in one thread but the forums are cluttered up as it is.
  13. Had to start a new topic since the last is locked. I still have to select the shaders 2X before they set. the window pops up on its own after selecting the shaders the first time. Indie version, updated as they come and participating in the Beta. Please help.
  14. And another question. . .. I have 2 doors that act as elevator doors and a switch. I have connected them in the flow graph but I dont know how to disable the doors unless the switch is used. Right now, you can use either the switch or the doors separately. If you walk up to the doors, opening one makes the door act crazy and it just floats off in different directions than what is set. If you use the switch, they open correctly. .
  15. TriggerMapChange has stopped functioning in every one of my projects. Im getting lua stack overflow errors where as they all used to function perfectly. Is there a solution for this or a work around?
  16. It just dont make any sense to me as the trigger map change works in another map just fine and that project used to publish, now it wont. Actually none of my good ones I like will publish now for what ever reason. If they do publish, they wont run. I hate to start that city sewer project all over. Ive got alot of time in it. debug dont tell me anything either.
  17. Thanks Panther. Ill have to take a look at it. Im still stuck with the stack over flow error on the map change. Im using the stock map change script. Setting the next map to the correct map name and everything
  18. Now, I just have to pry that weapon pack out of Josh's hands so i can use them. . . . HINT HINT Josh. . . . . Im getting stack overflow error . Ive set an elevator shaft with cage style doors that open apart. have to figure out how to activate together with flow graph later and a CSG box to trigger the map change when you enter the elevator. Not too sure what that means. Searchign the forums now. Searched the forums and found nothing. Nothing on the web anywhere that I understand and running in debug gives me a simple lua error 1
  19. Thanks Hayden (if I may). I have plans to add in more sewer and possibly some rooms and then bring the player back to the surface in an industrial area. Not sure if I want to make a new level for that just yet or just keep building into this one. I was thinking of using a lift to a CSG set to trigger the map change so once the player reaches the lift and begins to rise, the map will change.
  20. here is a map I have started on to see if its possible to have multiple layers including a sewer system. Here is my take so far. Suggestions would be appreciated. Keep in mind, Im a hobbyist and cant code for ****! http://youtu.be/_glF1SNvGKs
  21. Its uploading to my dropbox still. Ive tried to install it after republishing the game. same thing. It installs almost immediately but wont launch and the folder created for the game in X86 is empty. Looking at the properties pane, it says the file is 2.2GB so there has to be something there right? lol. When the new system is in place, will there be an option to install a desktop icon for the game? That was my next question but havnt had a chance to search the forums before asking. I cant wait to try out the Beta. When does the gun pack come out BTW?
  22. I made a fire and then attached a light to it and used the script that makes the light randomly flicker. Looks awesome but then again I cant script so. . . . . Thats how I do it! Here are my prefabs that might work for you. If not, then maybe some one else can use them. Free for all. Not that its some great ting here but I believe in helping and sharing when and where I can! https://www.dropbox.com/sh/7a7klomo75wprx0/AAADdm6BIDJ9b3HOr48p224xa?dl=0
  23. I think it's still in my Dropbox so I'll get that as soon as I get home! I'm anticipating the weapons pack too.
  24. I have republished the project a total of 2 times. Both do this to me. I'm also having an issue where as when I close Leadwerks, steam don't see the fact that it's closed and always says im still in the program. I have to control alt del steam to get it to allow me to open it again or use other steam apps.
  25. Im just a dumb English speaking American. . . . Looks Greek to me as they say. Any ideas?
×
×
  • Create New...