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Richard Simpson

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Everything posted by Richard Simpson

  1. Ah still no luck... Nevermind. I didn't need it for anything now. I'll try again in the future Thanks for the help Gimpy73 and aggror.
  2. whaaaat thats where my shader is anyway. not fair
  3. Mmm that still didn't work. I am running 2.4 btw, maybe that's the problem.
  4. MM when i drag this into the editor, i get an error message saying its failed to load the video.lua file followed by another box saying "system error 14001" This also happens when i enter game mode. (image) I get these messages when dragging in the TV mesh, when starting game mode, and when ending game mode.
  5. I saw this working on youtube with gimpys TV model but never knew this was released, thanks for the link!
  6. This may be a bit of a pointless question. But i'm wondering if we will ever have the ability to drop a movie into the editor? Just wondering how this would work also. would you apply the movie file to a surface, just like a normal texture? I'm asking about this as I could find it useful in the future, but im not a programmer. So wouldn't know how to make this work myself. Thanks.
  7. Once again, this is looking great Flexman!
  8. The displays and lights are brilliant!
  9. Very nice screenshots! especially 2 last images.
  10. Cool! I'm glad you added the option to load in a custom mesh
  11. I use sketchup for the models I create. I would say that is the easiest modelling app available for free.
  12. This is really good for your first 3D character! The only criticism I have, has already been mentioned.
  13. No, I wasn't sure when it would be updated though. Thanks
  14. Is the updated version with the DAE fix out yet?
  15. I see you mention about wanting to work with 3rd party sites that create 3d game ready assets. I'm wondering if you will also like to work with people like me, As I would like to get a few models up on here in the near future
  16. This is very cool indeed, I also can't wait for the export function
  17. Not sure if this feature exists, but I can't find it. A "Jump to model" feature would be very handy for this program.
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