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Richard Simpson

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Everything posted by Richard Simpson

  1. You're welcome! I think I'll work on some weapons next if my blender skills allow me to!
  2. File Name: Medieval cart File Submitter: Richard Simpson File Submitted: 16 May 2011 File Category: Models Triangles: See Description LOD Versions: Yes License: Free to use in any personal or commercial leadwerks project. A simple Medieval cart model ready to drop into your game! This mesh comes with 1 LOD stage and the OBJ file to use with phygen. If anyone wants a dynamic version so you can rotate the wheels, I can upload one. Poly count: Cart: 586 Polygons LOD1 cart: 150 Polygons Click here to download this file
  3. Yes it is possible to still log into the old forum, Here is a link to the index page http://leadwerks.com/forum/index.php?
  4. Ah, I'm getting the errors on the two files Grabiller... To be honest though, You don't need those files unless you just want to look at those levels.
  5. Try downloading to somewhere other than the C or D drive. I just download to the desktop with admin mode and never have any problems.
  6. I started doing one of those carts last night, But couldn't get it quite right. I'll give it another go. Thanks!
  7. The only way I can do this is to set the outer radius brush size to 1. The inner radius brush size to 0.1. And the tree density to 2 or above.
  8. No problem. I'm gonna make some more to upload soon. I'm finding it hard to choose some things to model though.
  9. File Name: 4 medieval props File Submitter: Richard Simpson File Submitted: 15 May 2011 File Category: Models Triangles: See Description LOD Versions: No License: Free to use in any personal or commercial leadwerks project. I made some basic medieval props to give away for free. The texturing isn't very good, but maybe someone can make use of them. Poly counts: Bread loaf - 188 polys Wall lamp - 162 polys Wooden bucket - 92 polys Candle holder - 185 polys Click here to download this file
  10. Looking good! What size is that terrain?
  11. Hmm strange. Good job though on breaking it up a bit. Although, there is still a lot of faces here that could be deleted. And some meshes that could be instanced. You should only have 1 container model for example, and instance that around. Do the same for anything you have more than one of. You have a lot of box meshes in one file here. You could easily cut that down to 3 seperate box meshes and instance those. I would also instance the shop shelves too, that are in the middle of the map. If you own GTA IV you should download spark IV and take a look at their meshes, and how they export them. I have learnt a lot from doing this.
  12. Oh interesting! I have come across this problem before and wondered how to get them appearing. Thanks.
  13. The pipeline for getting a mesh from the 3d app to leadwerks can be a little tricky at first. I use UU3D to help me with exporting to leadwerks as it cuts out a few stages, like using various converters. From an artists point of view though, I love leadwerks engine. It's the best value for money and has stunning graphics!
  14. Sounds good. Looking forward to the next post.
  15. Cool! All that needs adding now are some rocks on the river bed!
  16. Send him a message I don't think it was uploaded anywhere else.
  17. I'm free to help out if you need it.
  18. I gave this a try with my GTX460, and that section outside with all the boxes in it is where i get the worst FPS. I get 23FPS there. But most other places of the map I get about 50-250 fps. You should break this map into sections, and use instances of the boxes, bins etc. Have the mall walls,floor and ceiling as one mesh, then all the stuff inside as seperate props. also make those taller distance buildings a seperate mesh and instance those. All the faces that aren't visible by the player should be deleted too. like the ceiling of the mall on the outside. the distant buildings roofs and bases should be removed also. The same goes for the stalls and vending machines too. This should increase performance for you.
  19. This is looking cool! I have a question about the waterfall... what makes it appear jerky like that?
  20. I really like it! I wouldn't change anything about it.
  21. Thanks Macklebee, I also wondered about this.
  22. I prefer the one made by Krankzinnig.
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