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Richard Simpson

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Everything posted by Richard Simpson

  1. Thanks Macklebee I'll give those a try. And I agree with Rick! Even just a script with the bare minimum of code to allow a working vehicle would be nice. That way, it would be easy to change things out if you are a beginner to this area, like I am.
  2. I've being trying to get my car drivable inside of LE today. I have exported the body on its own, then 1 left, and right wheel as seperate meshes too. I have then copied over the driving script for ingame and also the "vehicle viperscout" script and changed the model names to match mine. I am using "vehicle" at the beginning of each mesh name also. When I try to run the driver script to drive around in-editor, I get the error: If I drag out my car body model into the scene I get the three following errors: followed by: then: The mesh still loads in fine though. Is anyone able to point me to a tutorial or help me get a vehicle working inside LE please? I'm finding it really confusing. B) Thankyou!
  3. I love how clean the root directory is compared to the current engines root directory.
  4. Have you tried using alt+enter when your app is running? Not sure if that works though without some type of code. It's worth a try though!
  5. Just for reference if anyone comes to this post wondering what I meant... I made an image showing what I discussed a few posts above about using a mesh with interior + exterior walls. It shows how using just a single sided mesh doesnt cast the shadows properly with windows, but the mesh with 3d walls and windows does. This is using a directional light.
  6. I only get light leaking through if the mesh is single sided. Or do you mean its just coming through the edges of the rooms? If your mesh is a "full" model like the guardhouse, with interior and exterior walls, then then the light should only shine through the windows and doorways.
  7. When I can't be bothered to sort out music files for GTA, I set up a playlist in windows media player, then open up GTA IV, turn off the radio and listen to my own songs that way! Saves all the issues with DRM stuff too with purchased songs from itunes! Nice GUI.
  8. Oh I was just thinking to myself "I played Justine months ago!" But I see that the article is old! I didn't do anything for halloween, it's not very big in the UK, we only got 3 sets of young kids come to the house.
  9. I think Cassius means that wrist watches weren't around back then, not the noise it made.
  10. Really cool! I wont be needing sound for a while , otherwise I would have used your friend!
  11. Thanks! You can never have too many royalty free texture websites!
  12. Oh :S Probably a sneaky tactic to hope people wont notice!
  13. Sketchup 8 allows export to DAE in the free version.
  14. Test Drive Unlimited 2 has a nice wet look to their roads. Not sure how they do it though.
  15. I totally agree :S I used to spend more time cleaning up the meshes, than it would have taken to model it myself! Turbosquid have some free .max models.
  16. I have also tried this, and get an fps drop from 150 to 33 fps with about 50 decals.
  17. There are some cool models on the 3d warehouse, but most the time, it's easier to model it yourself! And to a better standard xD.
  18. That's why you use components! It stops the welding As soon as you "explode" two components next to each other, they will weld together.
  19. Me and a friend are using Sketchup for our game and we haven't had any issues with the meshes in the past 3 years or so. Also Sketchup is still a real 3d modelling app . I believe you mean more advanced?
  20. I just use the SKP importer off the UU3D site, then export to GMF. I also have no problems with meshes in Leadwerks. I've used Sketchup with leadwerks for about 3 years now.
  21. I use the method Metatron uses because Blender has done the same to me in the past, Ive also had trouble with recalculating normals in blender. It seems to flip some faces the wrong way, so When I load it into leadwerks, im seeing lots of back faces, as well as correctly flipped faces. :S
  22. Ah I totally forgot about speakonia! That's a fun program. xD
  23. I think windows built in sound recorder saves as WAV. You can also download Audacity and use that as a speech recorder, this also saves to WAV.
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