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Jetpack Car :D
Work in Progress - Started by Marcousik,
Just press Space bar to go up in the air..
Smooth landing feature is scripted.
TEMP 2022-03-25 10-12-45.mp4
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Hoodwink Game Trailer
Games - Started by Naughty Alien,
Get acquainted with Michael Bezzle; small time acquisitions expert in the decaying slums of the metropolis - Global-01.
Michael has met the girl of his dreams: savvy, sophisticated, funny and gorgeous, pawn shop owner Francesca Jones seems like quite the catch.
Love is in the air for him but when his final caper goes awry, Michael must flee for his life as he sets off to uncover the truth behind UniCorp, the world's last corporate giant.
Follow Michael through this vibrant adventure game as he meets outrageous characters and explores the brightest dystopia you will ever see.
Mixed Nuts
Meet a range of quirky characters, from hawkers peddling rat meat and delusional cyborgs to brainwashed and politely vicious lawmen.
Be they friend or foe, the many colorful personae of Hoodwink will help and hinder Michael on his adventure.
Adventure across a world gone mad
Set across the sprawling sectors of Global-01, Hoodwink features the ramshackle and ingenious underbelly of a society ruled by the world's last corporation.
Features
Detailed Oriental Post-Apocalyptic Environments Fully voiced over cast of colourful characters Music from award winning composer Leon Willet -
GI specular with latency
Work in Progress - Started by Josh,
I spread the GI calculation out over several frames and interpolated between the last two updates. This provides a pretty smooth transition while keeping the GPU load very light. This is running on a GEForce 1660.
Music by white bat audio: https://www.youtube.com/watch?v=KdXBDpB1hAY
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VR Teleporter Development
Work in Progress - Started by Admin,
Next step is to step into VR and take a look at my teleport indicator prefab and my player model. Everything looks good! -
GPU Frustum Culling
Work in Progress - Started by Admin,
65536 individual instances are being tested on the GPU to see if they are within the camera frustum. The camera frustum is pulled in a little bit to make the ...