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Leadwerks 3.5 Indie Drawing 2D Polygons
Work in Progress - Started by Steam Community,
Playing around with creating regular and star polygons with geometry shaders by using context:Plot(x,y) to determine polygon center. -
Lone Water Prologue Playthrough
"I DIDN'T KNOW IT WAS A HORROR GAME" - ProofreadFire 2016 -
Campfire Prefab Demo
Work in Progress - Started by Steam Community,
My first fully contained drop-in ready prefab, suitable for spawning fully functional with zero setup, though has lots of options. Thinking about posting to the workshop. -
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LockDown
Work in Progress - Started by josk,
The first pre-alpha level of LockDown(Escpe Plan) to show the first intergration of the FlowGUI inventory. -
Universal - The Game Dev Update 2 The Hanger
Work in Progress - Started by Steam Community,
The hanger is one of the small hangers planner for this project and is in its prototype stage. This is a small video showing the first look at it before it is finalized, there are still details left to put on to the hanger but it gives you the general loo -
Crime Closer Alpha 1
Work in Progress - Started by nick.ace,
This is the first video of my Steam game. Sorry for the double post, I uploaded to the wrong account initially. -
Built from Ruins Developer Video 3
Work in Progress - Started by nick.ace,
This is a small update video! It probably isn't as exciting as last video, but it shows some progress that's been made including some small bug fixes. Updates: -More of the soundtrack is in this video -The pause menu GUI has a major overhaul (will likely -
Endless Light. Pre-Alpha footage.
Work in Progress - Started by Steam Community,
I made this with Leadwerks Game Engine! You can find our project "Endless Light" on IndieGoGo: http://igg.me/p/796410/x/640780 -
simpleworld debug 2014-03-18 083044
Work in Progress - Started by Steam Community,
My preliminary tests for my ladder script. -
Terrain tessellation - textured
Work in Progress - Started by Steam Community,
Experimenting with OpenGL4 tessellation for terrain rendering