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A Demons Game - Halloween Trailer
Work in Progress - Started by lxFirebal69xl,
Happy halloween. Facebook Page: https://www.facebook.com/A-Demons-Game-1609762912575762/ Twitter: https://twitter.com/lxFirebal69xl Steam group: http://steamcommunity.com/groups/ADemonsGame -
19 .
Work in Progress - Started by Steam Community,
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Dangerous Rays First Look
Work in Progress - Started by franck22000,
Game Website: http://www.dangerousrays.com
Twitter: https://twitter.com/LonelyBitsGames
Facebook: https://www.facebook.com/LonelyBitsGames
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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glTF PBR Features
Work in Progress - Started by Josh,
Added support for clearcoat, sheen, and partial support for transmission glTF extensions.
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Screen-space voxel ray tracing hybrid
Work in Progress - Started by Josh,
First typical screen-space reflections are shown, which fade out as the reflected object moves out of the camera view. Next is shown SSR combined with voxel reflections that take over when screen reflection information is not available.
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