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  • Between The Realities - Official Trailer
    Warning! Pre-Beta Footage!
    Between The Realities is an indie game in the genre of first-person shooter, which is being developed by our creative association Antology Games Studio. At the moment the game is in active development at the pre-beta stage, the release is expected in the fall 2019. Our project is entirely inspired by oldschool...
    Bladequest
    GET IT ON STEAM!

    ⚡️ THE ULTIMATIVE DUNGEON ⚡️
    The new mega update brings a whole new game mode, a new UI, improved visuals, bug fixes and much more! With "Bladequest", a whole new experience awaits, which emerged from the popular "Bladequest: The First Chapter".

    Are you ready to explore an infinite dungeon,...
    A Demon's Game: Episode 1- Early Access Trailer
    "A Demon's Game" is a very unique title, but keeps true to its horror roots, the game focuses on creating a terrifying atmosphere, rewarding exploration, and engrossing players in the rich lore of its world, moving away from the trend of incessant jump scares and low production quality is our main goal.
    Get it on...
    Cyclone Official Gameplay Trailer
    Steam: https://store.steampowered.com/app/1803590/Cyclone/
    itch.io Page: https://reepblue.itch.io/cyclone
    Discord: https://discord.gg/Hh7Ss9fWaW
    ...
    Hoodwink Game Trailer
    Get acquainted with Michael Bezzle; small time acquisitions expert in the decaying slums of the metropolis - Global-01.
    Michael has met the girl of his dreams: savvy, sophisticated, funny and gorgeous, pawn shop owner Francesca Jones seems like quite the catch.
    Love is in the air for him but when his final caper goes awry, Michael...
  1. Voxel Cone Step Tracing WIP  

    Further refinement. Light leaks are mostly eliminated, using a fairly large voxel size of 0.25 meters.
  2. Jetpack Car :D  

    Just press Space bar to go up in the air..
    Smooth landing feature is scripted.

    TEMP 2022-03-25 10-12-45.mp4  
  3. Green Light Red Light  

  4. Alarm on Menu Astrocuco  

  5. Sound on Storm DevLog  

  6. Basic FMOD Implementation in Cyclone  

    Steam: *Coming Soon* itch.io Page: https://reepblue.itch.io/cyclone Discord: https://discord.gg/Hh7Ss9fWaW Blog Post about it: https://www.ultraengine.com/community/blogs/entry/2732-leadwerks-fmod-studio/ This video shows basic implementation of FMOD being implemented in Cyclone/Leadwerks Game Engine. It's still a work in progress but the groundwork is done.
  7. Atmospheric Scattering  

    A test which shows what can be achieved with computeshader in Leadwerks. This uses dynamic precomputed 3D Texture lookups based on https://github.com/ebruneton/precomputed_atmospheric_scattering using compute shaders converted to Leadwerks..
  8. Jeep crossing hills and mountains - last test  

    That's one of the last car physics performance test for an offroad jeep car.
    I added some of bit drifting, completly overworked the turning behavior, that gets smoothed and optimized;
    i worked the optimization of the dampers of the  car so that the car is dynamically on its way, reacting to the slopes of the terrain, without the player having to be unquiet the car could tilt over.
    Next step: I want to add decals on the terrain each time the car driftes.
    Then, the game should propose to the player different cars models, each one with its one personality and drive feelings. The player will have to make a lot of delivery to help NPCs with their needings and so earn money to buy new or upgrade vehicles.
    Here the video test - record quality is not top
     
     
  9. Ocean Rendering System (WIP) for Leadwerks.  

    A WIP Ocean system for Leadwerks 4 and later for UltraEngine. Features: FFT - Waves (calculated with compute shaders), Reflection, Refraction, Compatibility with the whole lighting system of Leadwerks. You can see that the ocean is affected by multiple light sources.
     
    [Edit:]
    Posted a video about the air to water transition, in the upper left you can also see a current prototype of a realtime shore direction shader, which creates a flowmap for the shore foams and later waves. 
     
  10. Revamped Cyclone Behavior  

    I pretty much had to rewrite my FPS player and Cyclone code but it was worth it!
    Find out more at http://reepsoftworks.com/cyclone/
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