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Screen-space voxel ray tracing hybrid
Work in Progress - Started by Josh,
First typical screen-space reflections are shown, which fade out as the reflected object moves out of the camera view. Next is shown SSR combined with voxel reflections that take over when screen reflection information is not available.
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glTF PBR Features
Work in Progress - Started by Josh,
Added support for clearcoat, sheen, and partial support for transmission glTF extensions.
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Cyclone Official Gameplay Trailer
Steam: https://store.steampowered.com/app/1803590/Cyclone/
itch.io Page: https://reepblue.itch.io/cyclone
Discord: https://discord.gg/Hh7Ss9fWaW
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