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Work in Progress

  1. Atmospheric Scattering (WIP)  

    I made this with Leadwerks Game Engine!
  2. Base Player Improvements  

    I pretty much took my base player code and added a ton of functionality such as soundscapes, HUD features, Input Glyphs, and more.
  3. Base Profile 2019 08 09 17 43 28 06  

    Kleiner Ausschnitt meines mit der Leadwerks Engine erstelltes Levelteil.
  4. Base Profile 2019 08 09 17 43 28 06  

    Kleiner Ausschnitt meines mit der Leadwerks Engine erstelltes Levelteil.
  5. Basic FMOD Implementation in Cyclone  

    Steam: *Coming Soon* itch.io Page: https://reepblue.itch.io/cyclone Discord: https://discord.gg/Hh7Ss9fWaW Blog Post about it: https://www.ultraengine.com/community/blogs/entry/2732-leadwerks-fmod-studio/ This video shows basic implementation of FMOD being implemented in Cyclone/Leadwerks Game Engine. It's still a work in progress but the groundwork is done.
  6. Black as Your Soul  

    invites with the tallman
  7. Bone Attachments  

    This model is a little different. It's not skinned, so the limbs are attached to bones and the animation controls their orientations. Net result looks the same as ...
  8. Built from Ruins Developer Video 2  

    Stealth mechanics, improved graphics, and a dog!
  9. Built from Ruins Developer Video 3  

    This is a small update video! It probably isn't as exciting as last video, but it shows some progress that's been made including some small bug fixes. Updates: -More of the soundtrack is in this video -The pause menu GUI has a major overhaul (will likely
  10. Built from Ruins Development Video 1  

    This is an overview of a game I am working on for Leadwerks. I show a little gameplay but mostly just talk about what I'm planning to do in the future and what the game is about. Sorry for the bad video recording, I'm sort of new to this. :)
  11. Campfire Prefab Demo  

    My first fully contained drop-in ready prefab, suitable for spawning fully functional with zero setup, though has lots of options. Thinking about posting to the workshop.
  12. Cartoons and Pumpkins Shattering  

    Because pumpkins shatter right?
  13. CH Leadwerks3 1  

    The start of CH the game.
  14. Clustered Forward Rendering  

    Our new forward renderer has all the flexibility of a deferred renderer, without any of the drawbacks. MSAA, transparency, and per-material light settings all work ...
  15. Cold Feet 2  

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