Naughty Alien Posted August 5, 2011 Share Posted August 5, 2011 ..as i mentioned before, im in dev cycle for my 2nd game (i use to post some menu interface related to that game http://www.leadwerks.com/werkspace/topic/3533-user-interface-shots-from-my-new-game/ )..its comic book style point and click adventure, and this is one of the levels from Episode 1 (game is episodic)..anyway, this is how its look like..I hope you like it.. Quote Link to comment Share on other sites More sharing options...
David Will Posted August 5, 2011 Share Posted August 5, 2011 Really like this! Reminds me a bit of Borderlands, love the style of the interior. Do you have any outdoors shots yet? Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 5, 2011 Share Posted August 5, 2011 looks very nice NA - as usual! Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Naughty Alien Posted August 5, 2011 Author Share Posted August 5, 2011 hi guys ..im glad you like it..ill have exterior level around next week, this time done, with some flying trains and what not .. in episode 1 there is one outdoor level only (but quite large actually), others are indoor..style i tried to follow is one seen in game 'XIII'...later ill post some characters (tiger man, main character, second chancer, etc ) .. Quote Link to comment Share on other sites More sharing options...
Paul Thomas Posted August 5, 2011 Share Posted August 5, 2011 Impressive work, NA. Looks excellent. Can't wait to see more screens. Quote Link to comment Share on other sites More sharing options...
Patrik Posted August 5, 2011 Share Posted August 5, 2011 Wow very nice! I really like the style, it makes it stand out from other games. Quote Link to comment Share on other sites More sharing options...
DaDonik Posted August 5, 2011 Share Posted August 5, 2011 Looks very nice! Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Michael Betke Posted August 5, 2011 Share Posted August 5, 2011 I like the style very much but think on the other hand that it looks a bit "rough". It's hard to spot certain elements and structure due the colors and "blotches on the textures. For a stylized game I think a bit less texture details would be better. Sorry but can't explain better in english. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 5, 2011 Share Posted August 5, 2011 I agree, whilst the overall comic style effect is a good one, its 'color chaos' in these scenes and it does very much distract the eye from easily mapping the structure and contours of the geometry. DaDonik's and Franck's comic shader examples looked a lot more effective given a more toned down color balance. Interesting to see you working on a new game though NA and an episodic one! What’s happened to Hidden Dawn though, I remember you indicating that was complete a long long time ago? Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted August 5, 2011 Share Posted August 5, 2011 @NA : Looks great, shall keep my eyes open on Steam for it. Nice Job. @Pixel : "Hoodwink should be out end of the year/christmas trough Steam, episode 1 and Hidden Dawn feb next year after GDC" . http://www.leadwerks.com/werkspace/topic/3533-user-interface-shots-from-my-new-game/ Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted August 5, 2011 Share Posted August 5, 2011 Hi I like the effect a lot. Looks good and the scene looks nice as well. Just out of curiosity, if you were to look at your textures without the cartoon effect are the realistic textures? or have you simplified them? Just curious. Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
Naughty Alien Posted August 5, 2011 Author Share Posted August 5, 2011 ..thanks guys, your comments are really constructive and thats what i like about this forum sooooo much... @Pixel Perfect Marleys Ghost already pointed plan, Hidden dawn is completed, if publisher doesnt find something to add (fingers crossed)..as for Hoodwink, Episode 1 should be out by the year end, and new episode should be out each 4 months, but we will see..just look at DaDonik shader...quite interesting way of painting additional color on to texture bumps.. @Engineer Ken Yes, textures were 'photorealistic' , and processed a bit in Photoshop , and saved with lower settings (PNG for web) what did great deal of surface effect i wanted.. Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted August 5, 2011 Share Posted August 5, 2011 i'm probably gonna get it for asking this, but.. uh, would it be possible to see what that scene looks like before the post effect... i feel that it's such a blasphemy to use the LW renderer and then cancel out most of the good graphics stuff with a comic shader (don't hit me NA )... on the other hand... i think you've really got something here with this comic book thing (i may follow suit)... especially for the mobile market... some sorta interactive comic where the reader mostly reads, but every now and then gets an opportunity to change the direction the plot takes (i guess you would have to make sure the storyline ends in one or two different ways for followup issues... or provide some way for the folowup issue to pick up where the last one left off) by talking to the characters, playing a sequence as on of the characters, etc... i do think that there's potential here for something... --Mike Quote Link to comment Share on other sites More sharing options...
David Will Posted August 5, 2011 Share Posted August 5, 2011 I was thinking the same thing as Betke in regards to the color and the detail of the textures, but I doubt its something you really got to change- its just if I have to be fussy and picky Quote Link to comment Share on other sites More sharing options...
Richard Simpson Posted August 5, 2011 Share Posted August 5, 2011 Looks great NA. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Paul Thomas Posted August 5, 2011 Share Posted August 5, 2011 It's hard to judge the scene with this effect because it could very well match the game-play style. I think it looks great. As a still screen, it's easier to pick out little flaws with the shader here and there, but while actually in the game and playing, you wouldn't notice most of them. I'm thinking NA is using this style to give a certain feel to the player through environment with it's planned game-play, and in that case, this shader may be spot on. I look forward to seeing some videos, NA, if at all planned. Would be great to learn more about this project. Quote Link to comment Share on other sites More sharing options...
Naughty Alien Posted August 5, 2011 Author Share Posted August 5, 2011 ..hi guys..here is the main character in game, so you can see that whole idea about cartoon comic book style makes sense just by observing character anatomy..ill post images without shader processing tomorrow, but its looking uber ugly without shader because I have purposely degraded textures (plastered) and saved with quite low quality , what helped me to get, nice dirty details, after shader did color exposure.. right now im very tired (its 2:22 AM here, and im looking like a zombie after looking at monitor whole day until now..huh..), and im just finished this character fixing, im about to post, so i hope you will like character as well.. Quote Link to comment Share on other sites More sharing options...
Roland Posted August 5, 2011 Share Posted August 5, 2011 Very nice fellow. Very glad to see a game character that looks kind of ordinary. I'm sooooooooo tired of all those big soldier guys Quote AV MX Linux Link to comment Share on other sites More sharing options...
David Will Posted August 5, 2011 Share Posted August 5, 2011 I know what you mean Roland, i'm quite tired of these larger than life characters. I think in my game I am going to make the character in my own image- big belly and unshaven for a week. Quote Link to comment Share on other sites More sharing options...
Richard Simpson Posted August 5, 2011 Share Posted August 5, 2011 I love the style of this game, your main character and menu remind me of steampunk a little. And your menu also reminds me of the art deco period. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
YouGroove Posted August 6, 2011 Share Posted August 6, 2011 Beautifull , reminds me Borderlands ! It would have been could if you had two versions , one with re worked textures, and the level with original textures, just to see the difference. But i like this effect. It brings some softness and kindness with this style ! Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 6, 2011 Share Posted August 6, 2011 wow ... thats a great looking character! Nice work NA Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
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