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Real-time snow accumulation


deniz
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thank you all guys, I am glad you liked it :(

this effect is still in its development stage.

after integrating it with the framework, I will post the updated video and maybe the binary as well.

 

Later I will add a snow emitter as well.

I did not want to do it for now, since I wanted to show just the effect itself.

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On the previous engine I was working with I commissioned someone to build in a similar effect, starting off like yours but then slowly fading in snow 'objects' that would automatically size and conform to the elevation and angles of the building/object to simulate thick snow. I scrapped the snow segment of the game a while back but I may bring it back, would be great to see something like this in LE3.

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Do you mind if I build this effect into the LE3 renderer? It could work for rain, too.

That would be just great. As I wrote in my blog I would like to have in rain and wind in my GameEntry scene but have no idea how to do it.

AV MX Linux

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starting off like yours but then slowly fading in snow 'objects' that would automatically size and conform to the elevation and angles of the building/object to simulate thick snow. I scrapped the snow segment of the game a while back but I may bring it back, would be great to see something like this in LE3.

 

you mean like this?

this is a related work of mine:

 

http://www.youtube.com/watch?v=yiuNFLUAOms

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Seems like a perfect opportunity to use geometry shaders.

 

that's why I asked before if there was support for geometry shaders in LE2 :)

In fact, geometry shader might not be sufficient.

support for tessellation shaders would be better.

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