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  1. If I use the TriggerChangeMap script without any weapon equipped it works fine. When I pick up a weapon from the dlc FPSWeapon pack or start with autopistol prefab I get an error " Lua error: stack overflow " when trigger is activated. I also noticed an error with the dlc melee weapon equipped and trigger map change I get an error "attempt to index a nil value Line 268. " I corrected it by changing the second self.emitter release number from [1] to a [2] in the function script:Release() section of the FPSMeleeWeapon script. Thank you for all help in advance, Kirk
  2. Can you publish on steam after you finish making your game? if yes then how do you correct the files ready to publish? Thanks Alexander
  3. So I reinstalled ubuntu to get rid of the Steam client, but now I'm getting an error when trying to compile the default C++ project. The log: I don't remember the Steam client was one of the system requirements, but could be wrong.
  4. When using the glass material, I assume Leadwerks continues to cull the objects behind the object. This leads to views where most of your level is simply missing. This does not happen in the editor. I have a map uploaded to demonstrate the bug. When you load the map in the editor you will see there are 3 colored boxes at the end of a path. When you start the map BEFORE you start to move, you will only see the blue box. Walk backwards and all the boxes appear. Walk back up to the glass. Strafe left or right. As you get to the edge of the glass the box in that direction appears. You can also make it happen by standing close to the glass and looking left or right. Also is there way in lua to simply disable culling totally in the game? I have other issues with the way Leadwerks culls objects. If not, can I designate an object as something that should not be put in the culling list? trasnparency_bug.zip
  5. If I import a mesh into Leadwerks and set the physics property to convex hull or polymesh in the Physics tab and enable the nav obstical option, the models do not affect the navmesh at all.
  6. If you select swept collision for an object, then select a different object then come back to the object with swept collision, it returns to the unchecked state.
  7. Sometimes prefabs turn invisible for me and are unable to be picked in the editor. I attached an example that contains just CSG. I'm not entirely sure how to reproduce this as it happens in a kind of random manner, but maybe you can spot something wrong in the attached file. Thank you. square.zip
  8. Good day. A little while ago I bought the Standard version of the leadwerks tool from the website, but I am interested in moving it to the steam version so that I can use the workshop capabilities of the tool. I saw in another post that Josh said it was possible to do, but I can't find anywhere to accomplish this, since the details weren't mentioned in that post. I believe it has to do with deactivating my current license and getting a new one. I do have a question about it though. Are the features the same for both versions? I would assume so, though it is a valid concern. I don't want to end up with less options, though more options are more than welcome. If anyone has any ideas, let me know.
  9. Hello, we are experiencing a quite critical bug that concerns the scene browser, it for some reasons stops drawing new entries and just displays a large white area. This occurs on the latest steam and standalone build, tested on multiple computers. We are hoping for a fast fix as this basically stops us from working on the level design. Here is a picture of the problem: Thank you!
  10. Whenever you copy and paste things in leadwerks 3.2 it tends to offset it a bit. Not only does it offset it, but it doesn't stick to the grid. This makes it very complex to copy and paste,(expecially with CSG's). Could you change it so that when you copy and paste it locks onto the grid? Would be nice.
  11. Hello everyone I bought Leadwerks today via the shop on this website. And i would like to use the steam Workshop, but it's not activated for me because i didn't bought it on Steam. Is it possible to activate it somehow on Steam to get access to the Workshop or is this feature just not added yet?
  12. For some reason there are dots on the landscape textures. Is there a fix to this? www.youtube.com/embed/KyVyzN9EiGQ SOLUTION:
  13. Hi. I just bought 'Leadwerks Game Engine: Standard Edition' on Ubuntu. However: My Ubuntu machine only has a opengl 3.3 GPU, and as I read to late, Leadwerks needs opengl 4. So I tried to find a serial or something on my recipt, so I could install it on my more powerful Windows PC(Yes, I know I can dualboot, but still..), but to no avail. Is that order ONLY for the Ubuntu version of the software? I would just LOVE to be able to use it on all my platforms, and I would find it quite sad if the purchase is only for one platform. One last thing. Is there any possibility to connect that lisence to my account here? Kind regards -Frode
  14. My friends are telling me that I am playing "Spacewar" all the time, and it is quite annoying for them. It did take some time before I realised that it was my Leadwerks C++ project I was developing on that was the cause of it. I wish there was a way to disable Steam notifications, because I am constanly iterating compile-run-compile. I would suggest something like #define __STEAM_DISABLE__ at the top of App.h Also would like to know how I could disable the console as end-users could get distracted. At least when publishing a game.
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