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Papa Beans

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About Papa Beans

  • Birthday 08/27/1997

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  1. Whenever you copy and paste things in leadwerks 3.2 it tends to offset it a bit. Not only does it offset it, but it doesn't stick to the grid. This makes it very complex to copy and paste,(expecially with CSG's). Could you change it so that when you copy and paste it locks onto the grid? Would be nice.
  2. Hey guys, I was wondering if you can increase the draw distance (how far away you can see something) of shadows and of textures. Simple question, but is it a complex answer? Thanks, Cody
  3. For some reason there are dots on the landscape textures. Is there a fix to this? www.youtube.com/embed/KyVyzN9EiGQ SOLUTION:
  4. Really trying to get day / night cycles. Hit me up if you can help / hint me :)

    1. Show previous comments  2 more
    2. bandrewk


      What kind of problems are you experiencing?

    3. gamecreator


      His group is Members, not Developers, so he can't download from the old downloads area.

    4. Haydenmango


      I use a really basic system in my game of rotating the directional light and decreasing/increasing its intensity. I also decrease/increase the amount of ambient light.

  5. Been messing around with it and I'm making good headway. So far no one has joined in on helping! Does nobody have the extra time?
  6. Hello! I think that you should add another thread specifically for tutorials. We can see that the community is growing in numbers daily, and we could use something like this. I feel like it would keep the General Discussion thread neater, and would make it easier for someone new to locate help (besides the default text documentation).
  7. I found that also! I didn't know that it still worked though, thanks.
  8. Thank you for that, I will look into it. I've been looking into RakNet lately, doesn't look like an easy feat. I am hoping to learn a lot from this, and that others can learn a lot from it also. I am glad to know that someone has gotten it working (although you have many years experience). If it proves too difficult ill pay for the C++ version, but I'm not a rich kiddo. Coming from you saying that it's difficult I will rethink it, thank you. EDIT:: Isn't RakNet only C++ compatible?
  9. Just wondering if its possible. Like in this instance: http://gyazo.com/beaf4f77ce9c11bcc84f9c6b5239f215 [the above is a photo] Thank you EDIT:: For anyone wondering you need to go to the Assets tab, then drag one object onto another. Like this: http://gyazo.com/9c2ee28ed1f95cced94372daa7f50d7b Forgot to say it. But what he said.
  10. Right now it's lua based. Multiplayer Will be done in leadwerks to get proportions correct. Its real life, not cartoony. And no completion time. Thank you for questions, keep em coming!
  11. I don't see a reason why there can't be two. I would just like to let anyone who wants the experience to be able to contribute.
  12. Hey guys! It's me Cody here. I have been messing around a lot with Leadwerks 3, mostly programming. I want to start a small game project, and get a feel of what it's like collaberating with other people with the same interests. As much as I hate to say it, I know what type of game I would like to make. The only reason I want to make this type of game is because it is quite simple, a FPS. I think that this would be the easiest one to make because it has no story, lots of re-used props, etc. Right now I'm thinking that this will be a community project, if you would like to parti
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