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DudeAwesome

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Everything posted by DudeAwesome

  1. how you add them? I think it should be better to copy them and dont create 10 crawler objects
  2. is there a way to activate swept collision from code side?
  3. I have a lot of early access games and they are most of the time still good but when a game is tagged as early access I know: - I buy a game that is still in development and may contain bugs - Early Access is a Alpha/Beta - I can influence the developers software with suggestions - I support the devs budget until the game is finished sure I can play the game but it has not full functionality so lets take a look onto leadwerks - there are also bugs. and a lot of them are annoying that tell me that the software is kind of unfinished - the devs dont have finished what they want to implement into LE3 so its an Alpha/Beta State and features are coming in the next days, weeks, month, years - We can influence the devs with suggestions - it can take 5 years to get the "normal" version because there is no public roadmap So its an early access for me. The features are coming ok but when they are coming in 10 years I would not preorder the fullversion no questions leadwerks is nice but it is not complete.
  4. we need the code to tell you what is wrong. 1) may there is a line of code where you set the spawn position? like self.spawn = SetPosition(x,y,z)
  5. hi toxic see http://www.leadwerks.com/werkspace/topic/8103-gameplay-tutorial-requests-here/ or http://www.leadwerks.com/werkspace/page/tutorials/ for some tutorials.
  6. jep I run the editor.exe from the steam folder and it said some .dll is missing from visual 2013 I-cant-remember-package. but this package was already installed and uninstalled a couple of times so it was confusing why it drops me that error. I installed the whole Visual Express 2013 Stuff and now it works.
  7. rly want to do that? *cough* http://www.thetechgame.com/Archives/p=17880784.html
  8. I´m a poor student and just was able to buy it. Believe me its a good investment
  9. I think its a problem with that microsoft visual c++ package. when I will start from steam app ordner it show me an alertwindow It was a Problem with that microsoft visual c++ thing. I installed visual express 2013 now it it works. Just crazy because I everything a couple of time.
  10. is there a name for that kind of object? Vignette ? i think i will implement that later i want to wait until decals are supported. but thx for your help guys
  11. mhmm my size is the same: 1,70 GB (1.832.383.796 Bytes)
  12. but decals dont drop shadows i guess or can I draw them some units over the ground?
  13. yes http://wiki.libsdl.org/APIByCategory#Input_Events also I played some games coded with SDL and dont use xbox controller
  14. try to drag the Player.pfb from the Prefab folder into your scene
  15. ok its a little bit frustrating right now. I Uninstalled: Leadwerks MV C++ 2013 x64 Steam I deleted: Leadwerks folder in Documents Leadwerks folder in App\Local I installed Steam Leadwerks MV C++ 2013 x64 but it doesnt start. its not even listed in the taskmanager when I start the game from steam and there is no new Folder in Documents or App/Local
  16. is there a A* Algorithm solution? (dont like the navmeshes also)
  17. when you want to develope a game you obviously have to learn a programm language like lua or c++. the engine comes with some classes like the Model Class. just read: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/ load models in lua e.g.: var = Model:Load(path) for the beginning dont use models and use primitives like var = Model:Box(1,1,1) that creates a box (cube) with size x,y,z = 1 default position is vec3(0,0,0) in the space
  18. I deleted everything (from documents and App\Local)m -> no logs also deleted steam and and try to install everything again. this should work
  19. okay for the beginning search models that has the .fbx format and do: if you have .obj models convert them with "Autodesk FBX Converter 2013" into a .fbx file.
  20. how you created the model? which format is it? in blender just export as .fbx you have to give us some more information
  21. http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/model/ use Model:Load()
  22. it dont mean the "official" version. you can subscribe into BETA versions with steam but it seems that both versions are the same https://www.dropbox.com/s/oejg29b1suqwsia/Screenshot%202014-01-20%2018.02.51.png I hoped that the beta "latest build for testing" contains the latest dev build with steamworks classes but its not. I think the normal indie version and the beta build are the same
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