I tried to use FUSE to get some Character Models and import them into LE3:Indie Edition.
The Fuse Demoversion works very well and allow you to export .obj with Textures.
For importing them into LE3 I used Autodesk FBX Converter 2013. The Models look pretty nice but they are very tall.
I created each Material and integrated the .tex Files from Fuse (diffuse, normal, specular) and used the shadow.shader and the diffuse+normal+specular.shader
this is my output:
this is what I created in the FUSE demoversion
is this a problem with the shaders? it looks not that good in my render output