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Jordan

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Everything posted by Jordan

  1. Correct me if I'm wrong, but was he not talking about the real time coloured shadows? I remember a year or so ago when this was requested, and at the time it was talked about like it couldn't be done.
  2. People only need to click "Track this Blog (Receive email notification of new entries)" on the blog page and they will receive an email every time a blog posts is made containing the entire post in addition to a link.
  3. Are your graphics drivers up to date? Would help if you posted your computer specs too.
  4. Just to make it clear, 3D World Studio and the Leadwerks engine are two separate products.
  5. I'm also very interested in a realtime version of the cubemap shader
  6. Looks great as it is, and the scene is very impressive, although I have a few suggestions. Firstly I think faint clouds of dust being blown across the scene would add to the atmosphere, especially during the start and during the middle of video. I'd also add other sounds such as wind and maybe some birds. Also I would have the monster at the end moving much faster, and shown much closer. At the moment it looks quite sluggish. How it is now the scene feels quite static, and the audio feels disconnected from the scene.
  7. I don't suppose in the actual game the camera would be able to move into such a position.
  8. Jordan

    OnLive Lives

    I agree that ideally the service would be like that, but I think it would be harder for them to get publishers on board.
  9. This is pretty cool
  10. You need to be a Leadwerks SDK owner to have access to all areas. It's a way to ensure only those who have actually bought the product will receive support, and those who have acquired it through illegal means do not.
  11. Looking great here on ATI 5770
  12. Great model, but I agree with wailingmonkey on the specular. When can we see this animated?
  13. I'm wishing to revert back to the original SSDO, from the current SSDO. Not revert to the old SSAO. Replacing the file didn't appear to work. Josh changed the SSDO recently so it doesn't appear in lit areas.
  14. I'd also like to revert back to the old SSDO. Much preferred it as it was.
  15. Jordan

    WIP-Ragdoll

    very impressive
  16. Jordan

    Zero Hour

    Sent my request
  17. The current SSAO (SSDO) looks nicer in my opinion.
  18. I've seen worse from Kevin (Gangxter) As for porting to Xbox, I was one of those who voted no. For most of Leadwerks user base, developing on the Xbox 360 is an unrealistic goal at the moment, and would only divert development time away from other aspects of the engine.
  19. Windows Vista and 7 already does this, but no one seems to use it.
  20. Nice tutorials, they will come in useful. I love your style
  21. Having to add all my texture files into the main LE directory and then search through them in a massive list in the Material Editor is really slowing me down. It would be a massive improvement if there was the option to browse for files. B)
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