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Jordan

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Everything posted by Jordan

  1. Sorry, that post wasn't in response to yours. I was replying to the post I quoted, the cube was only to show the process of getting the model into LE. I'm not disputing if Sketchup has issues, as I know the exporters in the program certainly do. However, the UU3D plugin for opening sketchup files seems to work a treat. The following is an in engine shot of a mesh modelled in Sketchup, and converted using uu3d from skp to gmf (you can click for full view): I didn't really want to be putting any of my images up at the moment, but I don't have any complex meshes from Sketchup that aren't from my project. Don't have anything more complex to hand right now, but this mesh, as well as others, have been okay so far.
  2. Made this quick cube with a texture just as an example. Save the sketchup file When opening the Sketchup file in Ultimate Unwrap I use these settings The model in Ultimate Unwrap. Once opened in Ultimate Unwrap the textures that were stored in the Sketchup file are saved into the same folder as the sketchup file. Right click on the 'Bones' on the right and select "Delete all". You will probably want to do the same for Groups as well. Then with the GMF plugin for Ultimate Unwrap, save the file as a GMF with these settings: Now you should convert the texture file to .dds . I use the Make DDS tool that comes with LE (in the tools folder), with these settings: You should then make a .mat file for the material. You can use the matgen tool to automatically do this for simple mat files. And here is the end result: Hope it helped. Files:
  3. When you open up a Sketchup file in UU3D (or another format you exported from sketchup) delete all grouping and bones. Sketchup attaches a bone to each component. As for textures, the only time I've ever had any issues is when the files weren't in the correct location. I'm currently using Sketchup for my project and I can write up more detail on how I go about this if you need me to.
  4. Jordan

    SSDO filter

    Just tried this out and it looks great. Although sometimes there appears to be a white line around part of an object. You'll have to view the image full size to see it, it's on the left side of the oil drum.
  5. Links need fixing on the forum, it's impossible to tell the difference between normal text and a link.
  6. The new template is awesome, I never expected it to look this good.
  7. Jordan

    January 25, 2010

    The model editor sounds awesome.
  8. Looks great. And the light is a nice touch, seems very realistic.
  9. Quality perhaps? I'm sure they were made a long time ago
  10. Would be useful if it was drawn on screen at the same size regardless of how close or faraway you are from it.
  11. You don't need money for that, you just need friends.
  12. This is really nice, loving the glass. It interests me seeing architecture like this within LE due to my current project.
  13. For a skybox drag and drop the Atmosphere object into your scene, it's under Environment. If you want to add fog, edit the properties of the atmosphere object and check 'Distance Fog'.
  14. Nice model. To turn snap to grid off: tools > options > display > untick Grid Snap. To change the camera movement speed: tools > options > controls > move speed
  15. Just in case you wasn't sure where to find it: http://www.leadwerks.com/forum/
  16. Trying this out now, i like it
  17. Looks great. Any chance of a demo anytime soon?
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