Jump to content

MexSource

Members
  • Posts

    132
  • Joined

  • Last visited

Everything posted by MexSource

  1. But i think Josh is only working on a 3.3 fallback for Intel and Linux, because Intel hasn't managed to get opengl 4 to work on their graphic cards on Linux.
  2. About which executables are we talking? Do I have them when I only downloaded LE on Steam for Windows? And are you sure I can execute them? (Linux executables on Windows?)
  3. Hey, Is it possible to export to Linux from Windows? I know that Mac OSX isn't even supported yet. And I think we would need to use something like MinGW right? I think the msvc compiler is only able to compile for Windows. And if we can't compile from Windows for Linux, is it possible to compile for Windows and Linux on Linux?
  4. Thanks for the answers, i will experiment with it tomorrow. Feel free to post more ideas
  5. Yes, I for example create one camera by code and place pivots at the position I need the camera later. Then I set the camera position to the position of the pivot
  6. Sounds complicated, because i would have to try what are the angles myself, right?
  7. Actually not. If I have a point light shining to west and the character stands east, the raycast will say, there's no object between you and the light, but the light is shining into another direction...
  8. There is already a list with all entities from the world, which you could just iterate over and search for the camera, only to mention that by the way. (world->entities)
  9. Yep that's what I paid too and I haven't had le2.x
  10. As I know there is no 64-bit DLL. Maybe that comes, but Josh To-Do list is huge. And LE 3 is a completely new software as Josh said, I think you don't get a discount. (Only if you upgrade from 3.x to 3.y you get a discount I think)
  11. Can you please give me some more information on this? I don't see why I could use a raycast for this?.. Maybe I just got a blackout at the moment but, no idea...
  12. Hey, Is there any possibility to check if you are in a shadow? I need this for a stealth like game (like the thief series). And maybe how much of a object is in the shadows? Thanks
  13. To your download problem: Does it give you an error message? Maybe josh hasn't added the download permission to the Member Group (maybe only Developers can download content) To your other question: As far as i know, you can export from Linux to Linux and Windows, but Mac isn't supported at all for now (should come soon, josh said)
  14. Hey, I'm using Chrome Version 35.0.1916.114 m and i experience some errors when just entering the shop site. It shows like this: I think this should be all the information you need, to fix this. - Mex
  15. I know thanks . I already made a simple try. I can test tomorrow if that works. When it works I will post some code. Then you all can say me what I could do better
  16. Hey , Is there any possibility to play a animation sequence without much effort, or do I have to create my own animation manager? And how should my animation manager look like? I thought about simply editing the current animation frame (like: I set the animation frame first to 1 and every 300ms or so I will switch to the next.)( and should I do this in a extra thread maybe?) - Mex
  17. The video card needs to support 4.0 and Leadwerks says your's only has 2.1. Updated video card drivers?
  18. I have found a topic that will help you with people no longer easy stealing your models. And: Hope it helps a bit
  19. Isn't the minimum requirement OpenGL 4.0? (And a 3.1 fallback for Intel HD card?)
  20. Hey, I think the camera pick is no longer working properly, other people also have this issue. This is the code i tried it with: if (wd->KeyHit(Key::E)){ Vec2 mousepos = wd->GetMousePosition(); if (cam->Pick(mousepos.x, mousepos.y, pickinfo, 0)){ if (pickinfo.entity->GetKeyValue("tag") == "dbutton"){ //pickinfo.entity->SetKeyValue("tag", ""); System::Print("Entity picked, distance: " + String(pickinfo.distance)); pickinfo.entity->Hide(); } } } My problems are: The pick is only working if I'm so close to the object, that I'm touching it. And the pickdistance is everytime -1 Hope you can fix that. Btw: I tried picking csg boxes and models (Yes, I attached a empty lua script to these boxes). If you need more info here is the full thread in which some people and me discussed this.
  21. Yep, will do Here it is. Rick what do you mean, how could I do it? I tried: if (wd->KeyHit(Key::E)){ Vec3 pickPos2 = wd->GetMousePosition(); pickPos2.z = 10; if (wrd->Pick(cam->GetPosition(), cam->UnProject(pickPos2), pickinfo, 0.0F, true)){ if (pickinfo.entity->GetKeyValue("tag") == "dbutton"){ //pickinfo.entity->SetKeyValue("tag", ""); System::Print("Entity picked, distance: " + String(pickinfo.distance)); //pickinfo.entity->SetPosition(pickinfo.entity->GetPosition().x, pickinfo.entity->GetPosition().y - 2, pickinfo.entity->GetPosition().z); } } } wouldn't this do a raycast of length 10, in the looking direction of the camera? Because it only works when i look at a object in a certain angle that. Fixed it, you need to use: Vec3 pickPos2 = Vec3(contxt->GetWidth() / 2, contxt->GetHeight() / 2, 5); instead of Vec3 pickPos2 = wd->GetMousePosition(); pickPos2.z = 10; seems like mouseposition really returns the mouse position on whole screen not only for the window, how i thought
  22. Are you using C++? Pastaspace
×
×
  • Create New...