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MexSource

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Everything posted by MexSource

  1. I got a problem: When i click the link to the pre order site it says: you don't have permission... Means that i need to buy 3.0 to buy 3.1? //edit: didn't read it was a upgrade When i go to the store it works
  2. Will hope too Wan't to get it as a christmas present
  3. Hello, Josh, will leadwerks 3.1 released before christmas? Or do you don't know yet? - Mex
  4. Thought about this :/ and yes i think minecraft running not extremely laggy because minecraft doesnt render any blocks that you can't see (you see it when you stuck in glowstone if the bug isn't fixed) But it should not be a second minecraft, it should be a puzzle game with block placement (puzzle game with voxel elements) Will try The list (forgot about that...) - Mex
  5. Hello, I would like to create a cube but don't assign it to a variable like create unlimited, but i only found entity::copy... i have a cube that i want copied but it seems like i need somthing to copy it to. any solution? - Mex
  6. ok, but is there a solution for the moment? Entity::Hide() is also now a function but i think it only hides the object and not disables it functions
  7. Hello, I tried to find something for deactivating lights but no function (everything outdated in internet) so i tried using: light->SetRange(0 - 10); but i think i need to rerender the light? is that possible? - Mex
  8. You mean i will need to pay a little amount every year?
  9. Hello, one simple question: do i need to buy a upgrade when 3.1 is out and i would buy 3.0? or only version 3 to version 4? or no need to buy again? //Edit: http://www.leadwerks.com/files/EULA.txt i read it and means: 'You may not create a 3D game or other application that is modifiable by script, programming, GUI interface or other [...]' that i am not allowed to create a level editor for my game? - Mex
  10. Hmm you are right 'CreateDecal' isn't a function :/ is there any method to create decals? (Sure C++)
  11. Will try this: C++: TMesh Surface::CreateDecal( const TVec3& pos, flt radius, int matrix = 0 ) const (http://www.leadwerks.com/werkspace/page/Documentation/le2/_/command-reference/meshes/createdecal-r305) tomorrow (should have searched better :/) - Mex
  12. Nope searched for it but everything the search found, outdated or something similar, 6 threads nothing working :/ Pls help PS: i thougt it was C at the first look (but outdated :/)
  13. Hello Community, I would like to create decals where i 'shoot' with mouse 1. But I only found: http://www.leadwerks.com/wiki/index.php?title=CreateDecal but there is no example for C++ and no syntax Anyone got a solution -Mex
  14. Oh you're faster than i can edit my post Thank you (again)
  15. Is there a function or are they displayed as entites? btw: Thank you so much everything now works -Mex Oh wait i could look myself too thanks for everything
  16. One simple question: Can i get all boxes from the scene and store them?
  17. (there's already a list :/ ) added this: int i = 0; list<Entity*> entList = world->entities; while(i < entList.size()){ System::Print("Entity loaded: " + entList.front()->GetKeyValue("name")); entList.pop_front(); i++; } I only get ''Entity loaded: " 3 times in console without an name :/ i hope its my last question -Mex
  18. void MapLoader(Entity* entity, Object* extra){ ((App*)extra)->LoadMapEntity(entity); System::Print("load entity?"); } tried this in my maploader function no single 'load entity?' line in my log :/
  19. will have a look at it tomorrow thanks -Mex //edit: added 'System::Print("Entity: " + entity0->GetKeyValue("name") + " collided with: " + entity1->GetKeyValue("name"));' in CollisionHook function but nothing in console and 2 more questions: 1: what do you mean with: // please make sure in the editor that you have setup your collisions correctly so it will actually fire the collision callback 2: what means collision type? ((in level editor)scene -> object ->physics -> collision type) btw: thanks for the good and fast answers -Mex
  20. I tried but was a little too much for my brain now can you please post an example and i will look at it? -Mex
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