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Laurens

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Everything posted by Laurens

  1. I have just tested the latest ATI drivers in a clean Windows 7 x64 installation and up-to-date version of Leadwerks. Same problem. Think I can safely rule out it was a problem relating to my configuration then. Edit: Editor runs just fine. I'm confused as to what it could be now
  2. Nice Shard. Perhaps this can be added to the Project Wizard. Thanks for sharing!
  3. Hi Carl, The specs of my PC are in the "Technical Specs" section of my profile as per that new feature put in WerkSpace Thanks for reporting though! Seems like you are much more knowledgeable in this field Cheers!
  4. Well, turns out rolling back the ATI drivers fixed it. ATI has been dropping the ball on their drivers lately. Next card will probably be an NVIDIA one
  5. Just rolled back to LE 2.32 and the same thing happend even though this release worked for me before. I'll see what happens if I roll back the ATI drivers to an earlier version and let you know. Cheers!
  6. Hi, I have just updated the SDK and am no longer able to run my project. At the first call to RenderFramework(), Windows locks up, the screen goes black for about a second and when it's back, the LE window is unresponsive and I have to terminate the project from within Visual Studio. I have attached a screenshot of the log since it won't properly write to file. I am using the latest ATI drivers, released 8/25/2010, version 8.762.0.0. Other specs are in my profile. Any clue as to why this is happening appreciated! Thanks!
  7. There was no <filetype>2gmf.exe in the "Tools" directory as cocopino suggested? Should all be there.
  8. Indefinatly. Although minor upgrades are free, you will have to pay for the large ones. For instance, upgrading from 2.32 to 2.4 was free, but from 2.4 to 3.0 will not be. Buying 2.4 now and then upgrading to 3.0 will be cheaper then waiting for 3.0 and buying the engine then though. Cheers!
  9. Short answer: no. Long answer: I'm sure there's a way to hack it in but it will be really awkward. After all, they're called character controllers for a reason. From the wiki: Why do you need to use a controller anyway? Can't you just use the body commands to achieve the behaviour you need? Cheers!
  10. Have you verified? I am writing my game in C++ and have not done any explicit testing for this but as far as I can tell, LoadScene blocks the entire update/render loop and continues when it is done loading. I was planning on implementing a loading screen as Lazlo suggested earlier in this thread.
  11. I agree that C# is far superiour to Java. Sadly my college won't do enterprise architecture classes in C# or any Microsoft-related technology. Oh how I loath you GlassFish
  12. Very impressed yet again! Great work
  13. I am not planning on using Java for any sort of game development but if it will get you through college then go for it
  14. I was just pulling that number out of my hat really
  15. I suppose this is the data that users assign to an entity using SetEntityUserData(). Not sure though. Macklebee beat me to it I believe this is not saved anywhere. Scripts are automatically attached to entities that have the same filename. Not sure though
  16. Depends on your game as well. My game is based in space. I won't spend $1000 on features I can't realistically use
  17. Being stuck with the original drivers just because it's a laptop would be lunacy! You can download drivers for the Mobility Radeon from http://ati.amd.com (go "Notebook Graphics", "Mobility Radeon Series"). I think that will fix most of your problems. I would not expect great performance on that card though. Cheers!
  18. Sounds like out-of-date ATI drivers, but won't know for sure unless you post your specs. Cheers!
  19. Laurens

    Codewerks

    Thanks. I'm happy
  20. Took a look at your website OP. Some nice stuff you have there On-topic: there is a vehicle script that comes with the evaluation kit I believe (including controls and proper physics). If it doesn't, well, the full version definatly has. Anyway, you can simply modify that one to suit your needs. No need to reinvent the wheel Cheers!
  21. Laurens

    Codewerks

    With all the confusion surrounding Codewerks I got confused myself. Am I correct in stating that this BMax-like language will only be used by you (Josh) and later converted to C++, build and shipped so that I (a customer) will work with a object-oriented (regardless of any wrapper methods like in your post above this one) C++ library, oblivious to the fact it was written in another language to begin with? Thanks!
  22. Would it really be a big deal to replace the calls to Framewerk to Framework?
  23. I'm just shooting in the dark here but first, I am not sure that PauseApp will also stop objects from loading, and second, I think you need to call PauseApp only once. I think it only pauses updating, but most certainly not the entire code execution. Cheers!
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