beo6
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Everything posted by beo6
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"a few secons"? Not everyone has a gigabit Internet connection you know.
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What is leadwerks Engine doing with my project?
beo6 replied to Hodor88's topic in General Discussion
Do you have any backup zip in your Project folder? Leadwerks first loads these. -
Nice. One little thing however. Left-ctrl for crouching seems to me is more often used instead of C. I know the C key was used only from a couple very old games. (i think dukem nukem 3d used it?) If i am wrong there, please correct me. But i guess it is just every ones own taste which button for crouch.
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Exactly the same issue I had here: http://www.leadwerks.com/werkspace/topic/13175-lua-loadfile-not-working-with-zip-files/ I think you need to forget about trying to stay local with files that are loaded at runtime unfortunately.
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changing that setting does not seem to do anything for me. Is it working for you?
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Or another idea which I liked in some older games. The menu where already ingame. I can remember an arcade bowling game where you controlled the bowlingball and selected the level with the game controls. Or another example even though it also included a normal menu is Portal 2 coop where you land with your partner to select a level.
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- Start Menu
- Mouse Get position
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haven't tried it, but i guess it should work that you export the terrain as *.raw file, open it in an image manipulation application that can open it, make the image bigger so it fits, save and import it into a 2048 terrain.
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Documentation: Flowgraph LUA script commands
beo6 replied to Roland's topic in Leadwerks Engine Bug Reports
There is no --out. it was in a couple of scripts, and is still sometimes in my scripts but the proper way is self.component:CallOutputs("Outputname") --out does nothing really as far as i know. -
it can't at least directly. But you can do it with 3 functions. 1. the argument function: function Script:something()--arg return "Hello" end 2. the output function: function Script:Use() self.component:CallOutputs("Use") end 3. the receiving function: function Script:Receive(yourvalue)--in System:Print( yourvalue ) end now just connect the use function with the receive function and drag the something function to the argument point in the flowgraph. //edit: just like in some of my scripts. For example this: http://www.leadwerks.com/werkspace/page/viewitem?fileid=510080616
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I noticed with vectronic that all objects appear pretty late when rotating the camera. Late enough that I thought for a moment that the room became empty.
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if DrawText is really slowing something down there is definetly something else wrong. Why should writing text be so hardware intensive?
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have a look at this thread: http://www.leadwerks.com/werkspace/topic/12374-multiple-text-gui/page__hl__line%20break
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Don't want to make self advertising as i know it is not perfect, but you can try this script from the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=401012514
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Yeah. the Joint:Slider function changed at some point. here is a fixed version of the Elevator script: Elevator.lua Btw. i didn't noticed anything wrong with your example map too. So maybe you have modified your scripts a bit that this happens? Because it looks a bit that your elevator is still active when you step on it. In my script the elevator is deactivated when it is not moving with setting its mass to 0 which might help there. //Edit: that script there in google drive is really really old i think. //Edit2: just uploaded it to the Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=510080616 not sure why i haven't done that sooner.
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You can try this: https://github.com/luapower/winapi/blob/master/winapi/clipboard.lua but you probably need to disable the Lua Sandbox in the Editor and you will not be able to use this in the Leadwerks Game Launcher. Or i can probably make you a library with Lua ffi, but that will definetly require you to disable Lua Sandboxing and prevent publishing to the Leadwerks Game Launcher. //Edit: here i added it to my small library. https://cloud.software-sl.de/index.php/s/JLiv6hkd9koCLms copy both files to your root directory of your game. (where your exe is) and just add in your Main.lua or App.lua right at the top the line: import("LEAddon.lua") then you can use addon.SetClipboardToText("This will end up in the clipboard") or local clipboardtext = addon.GetTextFromClipboard()
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i have seen many games that just pause when minimized. Even when only out of focus and in background some of them pause.
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just a small suggestion. the links of the paginator in the launcher - there are only the numbers linked. So you need to hit them pretty accurate. It would be nicer if the whole button is linked.
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interesting. yes that executes every time. one thing i liked about loadfile though is that i was able to load the note into a local variable. local luaFile = loadfile(documentPath) self.text = luaFile() i can't think about a way to only use local variables with the other approaches. ( using self.text = {"the text in the file"} ) ends in an error "attempt to index global 'self'" but as long as there is no variablename conflict it should be no problem.
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thanks. i already thought so. i now changed it to use import(). My problem first was that import only gets executed once. But now i just add every loaded note into a table so i can read them later from there. not sure about memory usage there but i guess its not that bad for text only files.
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Hello, lxFirebal69xl pointed out that the loadfile() function i used in the Notes.lua crashes the application. I tested it and it looks like loadfile can only load files that are placed normally in the game directory and not inside a zip-file. is this a bug or a feature?
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but.. but.. i can't upload a Realtime Strategy Game where every unit runs against buildings since they don't know it is there. I thought it is because of their tessellated hair blocking their sight.
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Just wanted to try my Notes script again from the Workshop but i always get --------------------------- Leadwerks Editor --------------------------- Failed to download Workshop item. --------------------------- OK --------------------------- i already unsubscribed to all items since there where some in the list who had no name anymore. After that i tried to delete everything inside the "SteamApps\workshop\content\251810\" folder which seems to be the downloaded workshop files. after i resubscribed to the notes script i found the notes script inside a bin file which can be opened as a zip file. (which is why i know it is the correct notes script) so it got downloaded correctly. Even creating a new project, pressing install ends in the mentioned error. ending the subscription and resubscribing does not help. and leadwerks + steam has all write rights to the projects folder. same with the camera dolly script. other workshop files do work. (at least the ones i tested) looks like it only happens with my own workshop files?