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josk

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Posts posted by josk

  1. 1 hour ago, Rick said:

    My plan is to just use A*

    If you have not done so already I have used Jumper pathfinding library for LUA and found it worked well and was easy to intergrate.

    Just search google for it if needed.

  2. I'm one that sits on the sidelines, not much hobby time.

    I think a template other than FPS would be good even a third person like Torchlight. You could show how to load from one world to another, inventory system, melee and ranged combat.
    Tower derfense would also be good. A template would have to be pretty complete.

    Not sure Kickstarter would suceed, Udemy might be the way to go. Getting it advertised on the main LW site would be good with Josh phelping promote it, though that would need agreements in place.

    I do like the idea of paid templates and add-ons, TD template, inventory, ai. I have bought quite a few in the past.

    Good luck with it.

  3. I'm after one or more small pieces of artwork based around a futuristic mainly tank battle.

    The basics is a tank firing with the target being some giant walker/mech.

    Maybe out of focus. maybe a washed out effect.

    Open to all ideas,

    This could lead on to a more and/or larger artwork.

     

    I have pictures of tank models for the artist to work from and a brief.

     

    This is paid work open to discussuion.

    Message me.

     

    Trying here first before other places.

     

    Hope this is ok if not delete.

    • Upvote 1
  4. Like it, can see this has potential.

     

    Ran out of food, died on my way what looked like a berry bush. Is it and can you eat them yet?

    Maybe change the tree chopping so you chop if mouse is down. Have I just got a lazy finger though?

     

    Night came on quite fast the first time so died.

     

    Maybe you could have the rain put the fire out so you have to upgrade your fire.

     

    Will keep checking on this one.

    • Upvote 1
  5. Player controlled item is set to collision prop, and give it mass.

    item that gets hit, set to Collision trigger and give mass.

    SetGravity to nil on both if not needed.

     

    In the script.start function of the item being hit put

    Collision:SetResponse(10,Collision.Prop, Collision.Trigger)
    self.entity:SetCollisionType(10)
    

    in the script.collision function put

    collisiontype = entity:GetCollisionType()
    if collisiontype==Collision.Prop then
    self.entity:Hide()
    end
    

     

    Also in player item put

    function Script:Collision(entity, position, normal, speed)
    collisiontype = entity:GetCollisionType()
    if collisiontype==10 then
    self.entity:Hide()
    end
    end
    

    • Upvote 1
  6. You can use Hide() and Show() on decals like other enitites.

     

    Maybe have a few decals that show for a few a few seconds then Hide while you place it further along a path taking tuns between left and right foot etc.

     

    Or have the decals already laid out on the path and show and hide along the path at a certain speed.

    • Upvote 1
  7. The simple way is if you add

    Script.Enemy = nil --entity
    

    at the top of player script. If you highlight player in the scene tree and look at players script tab.

    Then drag CSCDSoldier from the scene tree to the empty Enemy box.

    You can then access CSCDSoldier by using

    self.distance = self.entity:GetDistance(self.Enemy) //self. distance is an example
    

    or even some variable on CSCDSoldier script for example self.TakeHit was in that script.

    self.Enemy.script:TakeHit(self.damage)
    

    This way you can also access CSCDSoldier's child items.

     

    The following are worth looking at as well.

    self.entity:SetKeyValue("item","name")
    

     

    self.target:GetKeyValue("item")
    

    • Upvote 1
  8. Regarding Character models I think there should be a FBX file in the download if there isn't one.

     

    I think if they were themed so you had a few sci-fi troops and another pack pack of aliens for them to fight or a similier pack of modern troops and zombies they would sell better. Also buildings/props to match.

    I have some Arteria models etc and its decent stuff. Might even have a lifetime membership?

     

    Scripts with them so they can do the basics would be great. People can just throw them in and play.

    Small extra charge would be fine.

    You have to make it easy for beginners.

     

    Adding more from Dexsoft or others would be good.

     

    It would be good to add scripts for sale also products like FlowGUI and shaders.

    I too would pay for Shadmars work.

     

    You would have to be careful with scripts because they might need updating so I think you would have to vet script contributers more closely.

     

    I think its a case of being patiant with this direction, it might be a slow start but I think the idea is sound.

  9. The price could be more prominent on the buy page.

    Buying though the steam browser would be good.

    Scripts and templates to buy would be good as well as model and textures. Things like FlowGui or Game template's.

     

    Having Arteria products is good, attracting more like dexsoft etc would be great.

     

    Looking good and another big step in a great direction.

  10. Good start, I like some of the stuff you have added like the marines exercising.

    Also the wall repair is good, though once I had repaird the wall Sgt Cone kept on saying it wasn't repaired.

     

    As you walk round the permiter it might be good to give a bit of story to say whats happening.

     

    Keep up the good work.

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