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Posts posted by josk
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I don't even know what the f*** is going on with all the acronyms
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Will take a look, thanks.
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Will get from the workshop, thanks for this and the videos.
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Lua, I think it is wise to stick with this scripting language unless something major intervenes.
Autocomplete is a must.
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I'm one that sits on the sidelines, not much hobby time.
I think a template other than FPS would be good even a third person like Torchlight. You could show how to load from one world to another, inventory system, melee and ranged combat.
Tower derfense would also be good. A template would have to be pretty complete.Not sure Kickstarter would suceed, Udemy might be the way to go. Getting it advertised on the main LW site would be good with Josh phelping promote it, though that would need agreements in place.
I do like the idea of paid templates and add-ons, TD template, inventory, ai. I have bought quite a few in the past.
Good luck with it.
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I'm after one or more small pieces of artwork based around a futuristic mainly tank battle.
The basics is a tank firing with the target being some giant walker/mech.
Maybe out of focus. maybe a washed out effect.
Open to all ideas,
This could lead on to a more and/or larger artwork.
I have pictures of tank models for the artist to work from and a brief.
This is paid work open to discussuion.
Message me.
Trying here first before other places.
Hope this is ok if not delete.
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Like it, can see this has potential.
Ran out of food, died on my way what looked like a berry bush. Is it and can you eat them yet?
Maybe change the tree chopping so you chop if mouse is down. Have I just got a lazy finger though?
Night came on quite fast the first time so died.
Maybe you could have the rain put the fire out so you have to upgrade your fire.
Will keep checking on this one.
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Player controlled item is set to collision prop, and give it mass.
item that gets hit, set to Collision trigger and give mass.
SetGravity to nil on both if not needed.
In the script.start function of the item being hit put
Collision:SetResponse(10,Collision.Prop, Collision.Trigger) self.entity:SetCollisionType(10)
in the script.collision function put
collisiontype = entity:GetCollisionType() if collisiontype==Collision.Prop then self.entity:Hide() end
Also in player item put
function Script:Collision(entity, position, normal, speed) collisiontype = entity:GetCollisionType() if collisiontype==10 then self.entity:Hide() end end
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Collision Trigger only collides with Collision Character see the link
http://www.leadwerks.com/werkspace/page/api-reference/_/command-reference/collision-r778
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I did a similar post some while ago and settled for Silo2 off steam in a sale.
http://www.leadwerks.com/werkspace/topic/12243-recommend-a-simple-model-program/
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Delete self from
self.context:Drawtext
should read
context:DrawText("Level 2",context:GetWidth() -3000,400)
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You can use Hide() and Show() on decals like other enitites.
Maybe have a few decals that show for a few a few seconds then Hide while you place it further along a path taking tuns between left and right foot etc.
Or have the decals already laid out on the path and show and hide along the path at a certain speed.
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Looks good, maybe add some bits off rock shooting off as you hit the rock.
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The simple way is if you add
Script.Enemy = nil --entity
at the top of player script. If you highlight player in the scene tree and look at players script tab.
Then drag CSCDSoldier from the scene tree to the empty Enemy box.
You can then access CSCDSoldier by using
self.distance = self.entity:GetDistance(self.Enemy) //self. distance is an example
or even some variable on CSCDSoldier script for example self.TakeHit was in that script.
self.Enemy.script:TakeHit(self.damage)
This way you can also access CSCDSoldier's child items.
The following are worth looking at as well.
self.entity:SetKeyValue("item","name")
self.target:GetKeyValue("item")
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Could do with more info, maybe map to look at.
Its worth checking the light settings, have you lots of lights?
What are there Cast Shadow settings set to?
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Regarding Character models I think there should be a FBX file in the download if there isn't one.
I think if they were themed so you had a few sci-fi troops and another pack pack of aliens for them to fight or a similier pack of modern troops and zombies they would sell better. Also buildings/props to match.
I have some Arteria models etc and its decent stuff. Might even have a lifetime membership?
Scripts with them so they can do the basics would be great. People can just throw them in and play.
Small extra charge would be fine.
You have to make it easy for beginners.
Adding more from Dexsoft or others would be good.
It would be good to add scripts for sale also products like FlowGUI and shaders.
I too would pay for Shadmars work.
You would have to be careful with scripts because they might need updating so I think you would have to vet script contributers more closely.
I think its a case of being patiant with this direction, it might be a slow start but I think the idea is sound.
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This looks interesting, though much past the front cover will lose me.
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For those of you who like space game like Elite it is worth checking out Everchron legacy on Steam, I played the previous one which was good.
Definatly worth a look.
A first impressions with some nice screen shots here
http://steamcommunity.com/app/398170/discussions/0/451850849198139030/
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The price could be more prominent on the buy page.
Buying though the steam browser would be good.
Scripts and templates to buy would be good as well as model and textures. Things like FlowGui or Game template's.
Having Arteria products is good, attracting more like dexsoft etc would be great.
Looking good and another big step in a great direction.
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Noticed today the problem is now gone. Last checked 3 or 4 weeks ago.
The other day I ran a full AdAware scan which deleted some stuff, could have been something in that unless something changed in the last update.
As a side note it had also affected the workshop items in LW not just the Game Launcher.
Case closed.
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Good start, I like some of the stuff you have added like the marines exercising.
Also the wall repair is good, though once I had repaird the wall Sgt Cone kept on saying it wasn't repaired.
As you walk round the permiter it might be good to give a bit of story to say whats happening.
Keep up the good work.
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I get this too, I was scratching my head thinking What Texture.
ULTRA APP KIT
in General Discussion
Posted
First day of the new Year and I am a winner already.
Looking forward to the new engine, will carry on throwing things around in 4 til then.
Happy New Year