TBody body=CreateBodyBox(10,4,6.5);
SetBodyMass(body,1.5);
SetBodyGravityMode(body,-10);
PositionEntity(body,Vec3(1200,200,75));
EntityType(body,1);
SetEntityCallback(body,(byte*)EntityCollisionCallback,ENTITYCALLBACK_COLLISION);
TVehicle car = CreateVehicle(body);
Uh. Thats it.