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DigitalHax

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Everything posted by DigitalHax

  1. You should go ahead and set up a page on IndieDB. I can see this getting really popular.
  2. What is your project so far?
  3. I tried the game, but when it loads, it flickers onto a different screen, but then stays on the loading screen. But I can shoot and I will hear the sound.
  4. http://www.leadwerks.com/werkspace/page/videos/_/lip-sync-animation-in-leadwerks-r130
  5. Uh do you mean magic eye? A lot of people just cant do it.
  6. ScreenHeight GetSystemMetrics(0); ScreenWidth GetSystemMetrics(1); Graphics(ScreenWidth,ScreenHeight,32) This will run fullscreen on any width or height
  7. I did too...... ><> ><> ><> ><> HOORAY FOR FISHIES!!
  8. I am the youngest here. No doubt at all.
  9. Well we have the guy who is working on emitters at the moment
  10. How can I set the mass of a mesh in C++? That uses leo.
  11. TBody body=CreateBodyBox(10,4,6.5); SetBodyMass(body,1.5); SetBodyGravityMode(body,-10); PositionEntity(body,Vec3(1200,200,75)); EntityType(body,1); SetEntityCallback(body,(byte*)EntityCollisionCallback,ENTITYCALLBACK_COLLISION); TVehicle car = CreateVehicle(body); Uh. Thats it.
  12. Hey. I want to make a vehicle in C++, and I am having a bit of trouble figuring out the commands. I have looked at the lua example, but I am still having a bit of trouble. It is mostly the wheels i cant figure out though. Can anyone provide a bit of example in C++? Thanks in advance, DH
  13. Okay, SQLite. Now how can I incorporate this? But that is the sort of thing I am thinking of.
  14. I know that, and in my C++ programming I have been loading the scenes made in the editor. But if I want to have things put in my scenes, I don't really see any other option than using lua for scripting. I wouldn't really make sense to spend ages positioning things coded in cpp, only to be able to drag and drop lua into it. There is just not that interaction between main code and scenes you make.
  15. I'm just thinking that how could I possibly have placement in the editor with this? I would have to spend ages messing with XYZ space to position all. No matter how much I want to use C++ I cant make a level in it. By the way pixel I'd like to see about how your one works.
  16. Uh I am only thinking of using lua for use and placement in the editor easily. But I am using C++ mostly.
  17. I would be already be into creating my own weapon system now, except I don't know almost anything about lua. Especially things like making classes etc. I just dont have the knowledge about lua to make something like this.
  18. DigitalHax

    Weapons

    Hey everyone. I am looking for creating a lua weapon script for long term use. I want to be able to have them loaded in the editor and picked up on the hit of a key. I have seen the power tutorial with gamelib to load weapons. But I am not to keen on using it. Now I understand a few people are developing something similar, like the lua weaponwerks. One example I know of is pixel perfects weapon system. Something like that would be just what I need. If anyone knows anywhere I can get started(i am not that great with lua) or provide some basis would be great. Thanks in advance.
  19. http://www.leadwerks.com/files/Tutorials/Lua/Getting_Started_With_Lua.pdf I do not think you can run commands that are lua commands directly, but overall C++ is much more documented for use. It has many libaries and ways to refine the programming to your need. I use C++ for main things, and I find that knowing C++ can help you use lua. It doesn't work the other way around. Both are equally important for making anything decent, with lua for making entities in the editor.
  20. I am still getting the unhandled exception...
  21. Indeed the site is thriving. Incredible stuff is made on a daily basis. I had not even heard of leadwerks a few months ago, and it has been great here
  22. I'd be interested to see some things similar to that of in after effects trapcode particular -- http://www.redgiantsoftware.com/products/all/trapcode-particular/ I have tried it out before and the customization is really smooth.
  23. Yeah it'd be great to just see that little bit more detail in it.
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