Jump to content

DigitalHax

Members
  • Posts

    295
  • Joined

  • Last visited

Everything posted by DigitalHax

  1. Whoever posts after me is an idiot. Problem solved.
  2. Well, the best way to do it all is make a copy of all the leadwerks folders in your project folder, and set the abstract directory to the project directory. Not sure exactly what you mean though.
  3. When I do that I get an error with PauseEmitter I get an unhandled exception
  4. I think 30 days is heaps of time. More than enough.
  5. Quote the xors forum "I'm not worried. I'm pissed. Mainly at myself for not listening to my gut instinct telling me not to spend my money on a library that is maintained by one person. Chosing Xors over LE doesnt seem like a winning decision to me.
  6. In what context are you using this - what for? By the way posting here is fine! I have leadwerks yet I still use the general discussion mostly.
  7. Is that for both textures? But no, I haven't. I am just using what came of the export to gmf.
  8. The random emitter trails didnt work for me... Ended up with a non stopping smoke emitter at the bottom.
  9. I get an: Unhandled exception at 0x1017eace in Explosion.exe: 0xC0000005: Access violation reading location 0x00000058. Dont know why. EDIT: Needed an explosion sound
  10. Hey everyone. I am trying to use 3D World Studio to export a small map area into LE. I am using dds textures, and when I loaded it in editor, It only worked for one texture. I had been using 2 different textures, but the second one always showed up in white. All the files are in the model directory, and I have tried this before previously (with different textures), but the second texture was always a null white. Thanks in advance,
  11. I once had this same error... The only way I found was to start the project again and hope for the best.
  12. Uhh that gun is the Half Life 2 smg... http://pnmedia.games...hl/48057224.jpg But anyway thanks a lot!
  13. Yeah that's the sort of thing im thinking of... Now what was that you were saying about being able to store all in a single file?
  14. Hl2 smg? Haha anyway great work it would be great to see a peek at some of the code... From my experience with the source engine I'd personally like to see effects work on an per entity basis. So you can layer effects onto anything. EDIT: I am currently looking to make an explosion effect to work with. Can you provide some code basis of how you started?
  15. Well I was thinking of having a cool crosshair that spins from the center.
  16. What about how you do things like animated explosions like in the explosions topic? Apparently those were animated.
  17. Hey, I want to use a corona to draw a texture in 3d. But I want to have it to spin. I am not sure how I should do this, but I know you can have animated sprites. Now I dont know much about image editing, but I think this is the only way. So how can I make an animated sprite?
  18. I tried both a TVec3 and a TPick... Both had errors
  19. I seem to be encountering some compile problems... [error C2440: 'initializing' : cannot convert from 'int' to 'LE::TPick' No constructor could take the source type, or constructor overload resolution was ambiguous] this is my basic code, TPick pickS; gotSurface = CameraPick(&pickS, camera,Vec3(MouseX(),MouseY(), 1000),0,0,NULL); What is going wrong?
  20. Will that include distance or depth?
  21. Oh it's really just a bit sad to see someone (convinced by our own) to leave.
  22. Hello. I was wondering how I would create something similar to the turret in half life 2. Specifically the aiming side. I want to have so when I move the mouse on the screen, it sets the a model to point to where I am pointing - including the distance so if I point really far, it will set the right angle. This is a bit of a tricky one, but I hope someone here understands me. Thanks in advance.
×
×
  • Create New...