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L B

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Everything posted by L B

  1. The page is http://www.assembla.com/spaces/leadwerks/, but I don't have time right now for a topic. Mind creating one for me? You could add this URL and the credentials, it would be nice
  2. Oh really what the fawk. My links have been rolled back? The credentials: leadwerks.chsarp/collaboration
  3. L B

    Code::Blocks

    Code::Blocks also works without Wine on Linux. And I never had to clean up whitespaces in VS. Look it up in your options.
  4. Here. Don't ask for details/explanations/features or anything else, I'm not into Leadwerks at the moment, neither is Tyler.
  5. L B

    Jane Croft Trailer

    Pourquoi est-ce qu'on parle français? Dans tous les cas, bravo, j'adore le style.
  6. C# docs at http://middlewerks.com/headers/ are awful?
  7. L B

    Out of OpenGL3Context

    "You certainly wouldn't want to have to call new OpenGL3Buffer, new DirectX11Buffer, new OpenGL4Buffer depending on the graphics driver." False. This is actually modern OOP programming.
  8. Stop using Core! I'm making it Internal in the LE3 release. Gosh. Use the following: if (playerController.LeadwerksType == EntityType.Model) { playerController.Mass = 2; }
  9. Welcome aboard. What language do you plan on using?
  10. "MMO Design"... Is that a class in the U.S.?! Tell me when I can move in. Screw my health insurance.
  11. Agreed on all, although I still think Lua for prefabs is an overkill.
  12. River nodes of course, but that's already planned. I agree with darren, only Physics are an essential part of a game engine in my opinion (which is what Leadwerks is, now isn't it?). Besides, you cannot do anti-aliasing by yourself, else I would've done it long ago.
  13. Josh tends to sometimes remove functions "no one uses".
  14. +1 on that. Besides, in which case do you render fonts out of screen? I'd say this is an exception in which you could translate the buffer, but not the other way around.
  15. myMesh.Material = Material.Load("myMaterial.mat");
  16. L B

    Mouse picking

    Considering the fact that I don't want to release an in-between unstable version, that Tyler is gone and that no one gives feedback (despite the fact that it was asked repeatedly in my posts and blog) on how they want the C# headers, a while.
  17. L B

    Mouse picking

    You'll need the new version for working picks, apparently. Sorry, don't have time to upload it today. When you pick something, however, remember you get the mesh. So any key set to the model won't be accessible. Use Pick.Entity.Parent to get the model of the mesh picked, I assume.
  18. L B

    Mouse picking

    Hi. First of all, for your information, the headers work with VB .NET as well, if you want to code in VB. Here is a code example in C#, I don't know if I uploaded that version yet. Tell me if it doesn't work, means I didn't. while (!Window.HasRequestedClose) { if (new Pick(camera, Graphics.Width / 2, Graphics.Height / 2, 500).Entity.Class == "Mesh")) { // do things } }
  19. Is it possible to do anti-aliased/scalable fonts for Leadwerks? I think not, and unless your game always stays at the same resolution, that would be sad for a menu GUI.
  20. L B

    My GUI

    Rolcat.
  21. I like the editor's functionality, although I must say, you're still failing to convey an explorer-like experience. Already 2 icon sets and only 4 icons.
  22. Hyperhext transfer protocol - way too cool.
  23. L B

    Some sample LE3 code

    I have an idea for exposed constructors function. Have the default function be LoadMesh and return a Mesh (null on failure), this being exposed. Now, in the C++ API, make a Mesh constructor: Mesh::Mesh() { if (!this = LoadMesh()) throw new LoadingException(); } Oh wait, can you assign this in a C++ constructor?
  24. Ok, I know you're new here, but that's not a good way to get friends with Lumooja.
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