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Yue

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Everything posted by Yue

  1. Yue

    Player Script DevLog

    Dealing with the implementation of the Rag Doll effect. Whenever I repeat something, I always find the best way to do it.
  2. The funny thing is that we have to create something that people like and not just that we like. Look at trends, marketing research. On the other hand, sales, advertising, should be considered part of the investment in the development, it is what the big studios do, so everything is summarized in capital for the project that even if the game is very bad, a good marketing will make it visible at least for a critique and that people know about it. Translated with www.DeepL.com/Translator (free version)
  3. Yue

    Player Script DevLog

    Structuring the rag doll effect system.
  4. In my case, what has worked is to completely clean the main.lua file, and start from scratch, with the documentation in hand. this is like anything in life, to learn to play music, you learn by playing an instrument, and the same thing happens, you learn to program by programming. So what I do is to have the main.lua file and many files represented in objects through the use of tables (classes), and then these objects communicate with each other. The example is not to build a wall of a single block, as in prefabricated houses, but as is done here in Latin America, walls with several blocks, bricks that make up our program, if one fails it will not be necessary to knock down the entire wall. This has taken me several years to learn after trial and error. But I am sure that if you put your heart into it, you will learn something new and that is gratifying when we gain experience in something and make it applicable.
  5. Yue

    Player Script DevLog

    Beginning the nightmare of the Ragdoll, my lifelong enemy.
  6. Lua is a high level managed programming system and in a way it favors productivity, I've been trying to make a game for a long time, it's the excuse to learn to program always something new. For me the system that most favors me in Lua, is to simulate OOP programming (Object Oriented Programming), I do this through tables and files. What I do is to take a big problem and divide it into smaller parts. And to do this I had to start from scratch from main, and manage my own structure. With time you develop skills, I don't really consider myself a programmer, but I think that with time I have improved somewhat, because I am no longer trying to learn how to do things, but I am already doing them. Translated with www.DeepL.com/Translator (free version)
  7. Yes, it is compatible. I prefer Lua over C++ for productivity reasons and not to deal with compile times.
  8. Yue

    Player Script DevLog

    Electronics component.
  9. Yue

    Player Script DevLog

    Seeing the inside of the backpack. Key I.
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