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dennis

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Everything posted by dennis

  1. hey, make it an prefab in the save section. that will work. or you can just export it in export section
  2. Hello, How can I possibly import my textured models (which are multiple textured) into 3DWS? I also tried this with an simple barrel which only has one texture, but this also didn't work Can someone please help me with this? Regards,,
  3. Heya guys, Is it possible to add WebGL into my game? So people can play at places such as school, work or just on a computer which isn't allowed to install such thing as a game. I like to hear the answer have a nice weekend
  4. I don't really understand how that works. but if I understand it correct it isn't possible on a terrain? and is it even possible to add more texture slots inside a .sbx file, because active layers are shown. I want to have more textures in one ".sbx" map file because my terrain is really big
  5. Hello all! I was thinking about the fact that I just have 5 texture layers, and off course I also was thinking... Can we have more of them? and how to add more texture and vegetation layers? is it even possible? I hope someone can help with this. Cheers Dennis
  6. So mack, you simply told me that the whole system I wrote was not necessarily and I made it for nothing? *eats his own shoes* damn XD but thanks anyway works better this way
  7. What is that with AddHood() ? where can I find those ? the detailed description at least
  8. dennis

    Debugging Lua Apps

    Very nice ! is there already a pricing for LE3D known ?
  9. Thanks Rick! that sounds so logically! I think I can make something on that... like: if EntityDistance(fw.main.camera, self.model) <2 then function object:Flip() -- do your 2D drawing here end else end for example....
  10. Okay, but the code is object orientated. so I have a model called "electrical box_10" the code I already made: function class:CreateObject(model) local object=self.super:CreateObject(model) if EntityDistance(fw.main.camera, self.model) <2 then SetBlend(1) DrawText("test", 100,100) SetBlend(0) end so why doesn't it work? the models are already drawn right? the scenee is drawn, i can walk around, and I want too chheck if I'm near the powerbox
  11. Hello all, I created an object and now I want to make it to show a message when near it. to make it work I tried: if EntityDistance(fw.main.camera, self.model) <2 then SetBlend(1) DrawText("test", 100,100) SetBlend(0) end But it simply doesn't work. Can someone please tell me how to fix this? (I really need to have this inside the model code) Some help would be apreciated. Have a good day / night, -Dennis
  12. I understand it better a lot now. Thanks pixel!
  13. Yes. But a few things are not really clear to me. Sorry for asking at all lol?
  14. Hey all... I have some good AI programmer. and now i want to buy him EKI one but my project is in LUA... he only can do C# and C++ so: when He makes the AI in C++ or C# (inside EKIONE) can it then be exported to a LUA project? or is there a way to run the CPP or C# under my lua game? Cheers
  15. Well thank you Mike. I'm more familiar with the LUA code now. so I understand some of those now. I really appreciate your help and also the Helping hand from the other community people. really great. Thanks.
  16. very nice! good link
  17. great Admin because I really wanna buy LE3D i have tons of money reserved to make some investment for myself. and when I know the release date I will transfer it to my paypal..
  18. I'm at the base then so my question... when is LE3D will be releasing
  19. it shows the exception access violation when I'm opening the scene. but the scene first was opening the correct way. after a few changes it didn't work anymore. my specs are: AMD Athlon 64 X2 4000+ 2.10ghz ATI Radeon HD5670 2 GB GDDR5 RAM 4GB DDR3 RAM I don't know the specs from the other computer right now. I'm asking it to a friend (his PC) but since it's 3 AM here and I just returned from a party, he isn´t available.
  20. still not working though... no missing files anymore... but still it's not functioning
  21. Hia guys, I have a strange problem with the SDK.. my environment is: I'm using a shared dropbox folder with all the models, media etc. attached... when I made some changes on my scene at PC1 and want to open it on PC2 it throws a EXCEPTION_ACCESS_VIOLATION error. my log is: Leadwerks Engine 2.5 Initializing Renderer... OpenGL Version: 4.2.11631 Compatibility Profile Context GLSL Version: 4.20 Render device: ATI Radeon HD 5670 Vendor: ATI Technologies Inc. DrawBuffers2 supported: 1 16 texture units supported. GPU instancing supported: 1 Max batch size: 32 Shader model 4.0 supported: 1 Conditional render supported: 0 Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//query.vert", ""... Invoking script "D:/ENGINE/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "D:/ENGINE/Leadwerks Engine SDK/Scripts/start/fliphook.lua"... Invoking script "D:/ENGINE/Leadwerks Engine SDK/Scripts/start/globals.lua"... Loading shader "", "incbin::../../TerrainColorAndLight.frag"... Loading shader "", "incbin::../../TerrainColorAndLight.frag"... Loading texture "d:/engine/leadwerks engine sdk/models/entities/light/directional/light_directional_icon.dds"... Loading model "d:/engine/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading material "d:/engine/leadwerks engine sdk/materials/effects/invisible.mat"... Loading script "d:/engine/leadwerks engine sdk/models/entities/light/directional/light_directional.lua"... Creating class light_directional Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//editor/generic.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//editor/sobel.frag"... Loading heightmap... Warning: Failed to load heightmap "default_height.raw". Warning: Failed to load texture "default_alpha.dds": Path not found. Warning: Failed to load alphamap "default_alpha.dds". Loading texture "d:/engine/leadwerks engine sdk/materials/terrain/forest/terrain_forest_dirt.dds"... Loading texture "d:/engine/leadwerks engine sdk/materials/terrain/forest/terrain_forest_dirtdot3.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//terrain/terrain_flat.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/clearcolor.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//terrain/terrain.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//pointentity.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//pointentity.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//guide.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//editor/guide.frag"... Loading shader "incbin::../../selection.vert", "incbin::../../selection.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/depthblit.frag"... Loading texture "incbin::noise.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//lighting/ambientlight.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_bloom_ssao_hdr.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/bloomblurx.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/bloomblury.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/ssao.frag"... Loading texture "d:/engine/leadwerks engine sdk/materials/effects/noise.dds"... Warning: Uniform "aosizereduce" does not exist in shader. Warning: Uniform "ssaostrength" does not exist in shader. Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/dofblurx.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/dofblury.frag"... Warning: Uniform "dofnearrange" does not exist in shader. Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/hnphan/edge_antialiasing.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/hnphan/edge_antialiasing.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/irisadjustmentblend.frag"... Freeing class light_directional Deleting mesh reference "d:/engine/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf" Deleting material reference "d:/engine/leadwerks engine sdk/materials/effects/invisible.mat" Deleting shader "zip::/engine/leadwerks engine sdk/shaders.pak//editor/generic.vert|zip::/engine/leadwerks engine sdk/shaders.pak//editor/sobel.frag||120". Invoking script "D:/ENGINE/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "D:/ENGINE/Leadwerks Engine SDK/Scripts/start/fliphook.lua"... Invoking script "D:/ENGINE/Leadwerks Engine SDK/Scripts/start/globals.lua"... Deleting model reference "d:/engine/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf". Loading texture "d:/engine/leadwerks engine sdk/models/entities/road/road_node_icon.dds"... Loading model "d:/engine/leadwerks engine sdk/models/entities/road/road_node.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/entities/road/road_node.gmf"... Loading material "d:/engine/leadwerks engine sdk/materials/effects/invisible.mat"... Loading script "d:/engine/leadwerks engine sdk/models/entities/road/road_node.lua"... Creating class road_node Loading model "d:/engine/leadwerks engine sdk/models/entities/environment/waterplane/environment_waterplane.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/entities/environment/waterplane/environment_waterplane.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/entities/environment/waterplane/environment_waterplane.lua"... Creating class environment_waterplane Loading model "d:/engine/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.lua"... Creating class environment_atmosphere Loading material "d:/engine/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.mat"... Loading texture "d:/engine/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/skybox.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/skybox.frag"... Loading model "d:/engine/leadwerks engine sdk/models/props/urban/containers/urban_containers_containerbig.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/containers/urban_containers_containerbig.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/containers/contb51.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/contb51.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/contb51dot3.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular.frag"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/containers/urban_containers_containerbig.lua"... Creating class urban_containers_containerbig Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_buildings_powerplant.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_buildings_powerplant.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/bricks04_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/bricks04_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/bricks04_h.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow.vert", ""... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/cable_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/cable_d.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse.frag"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/clima_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/clima_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/clima_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/con03_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/con03_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/con03_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/door06_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/door06_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/door06_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/electricpanel_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/electricpanel_d.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/floor04_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/floor04_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/floor04_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/light_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/light_d.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/metal01_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/metal01_d.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/roof01_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/roof01_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/roof01_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust01_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust01_d.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust02_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust02_d.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/win01_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/win01_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/win02_h.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_buildings_powerplant.lua"... Creating class industrial_buildings_powerplant Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_buildings_powerplantlod1.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_buildings_powerplantlod2.gmf"... Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_wallc.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_wallc.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/con04_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/con04_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/con04_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/wire02_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/wire02_d.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular_alphatest.frag"... Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_wallc.lua"... Creating class industrial_walls_wallc Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_wallclod1.gmf"... Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_walla.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_walla.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/wire01_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/wire01_d.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_walla.lua"... Creating class industrial_walls_walla Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_wallalod1.gmf"... Loading model "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/buildings_walls_3parts.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/buildings_walls_3parts.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/wall a 01_d2.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/wall a 01_d2.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/wall a 01_d2dot3.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/buildings_walls_3parts.lua"... Creating class buildings_walls_3parts Loading model "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/buildings_walls_wall a 01.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/buildings_walls_wall a 01.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/buildings_walls_wall a 01.lua"... Creating class buildings_walls_wall a 01 Loading model "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/urban_crates_crate1.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/urban_crates_crate1.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_0.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_0.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_0dot3.dds"... Loading model "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/urban_crates_crate3.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/urban_crates_crate3.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_03.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_03.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_03dot3.dds"... Loading model "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack5.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack5.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb4.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb4.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb4dot3.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb2.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb2.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb2dot3.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb1.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb1.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb1dot3.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb3.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb3.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb3dot3.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack5.lua"... Creating class urban_box_mixstack5 Loading model "d:/engine/leadwerks engine sdk/models/props/urban/containers/urban_container_containerunit1.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/containers/urban_container_containerunit1.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalplated.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalplated.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalplateddot3.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalbase.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalbase.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalbasedot3.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalfloor.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalfloor.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalfloordot3.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/containers/urban_container_containerunit1.lua"... Creating class urban_container_containerunit1 Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_props_light01.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_props_light01.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_props_light01.lua"... Creating class industrial_props_light01 Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel2.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel2.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/barrel_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/barrel_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/barrel_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/metal04_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/metal04_d.dds"... Warning: Failed to load texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/metal04_h.dds": Path not found. Warning: Failed to load texture "metal04_h.dds": Path not found. Failed to load texture "metal04_h.dds".1 Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel2.lua"... Creating class industrial_barrels_barrel2 Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel2lod1.gmf"... Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust06_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust06_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust06_h.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel.lua"... Creating class industrial_barrels_barrel Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_stairs_stairswall01.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_stairs_stairswall01.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/floor03_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/floor03_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/floor03_h.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_stairs_stairswall01.lua"... Creating class industrial_stairs_stairswall01 Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_stairs_stairswall01lod1.gmf"... Loading model "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/fixture_cagelight.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/fixture_cagelight.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagebulb.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagebulb.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_glow.frag"... Loading material "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagelight.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagelight.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagelightdot3.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.frag"... Loading material "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagelight_shadow.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagelight_shadow.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse.vert", "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagelight_shadow.frag"... Loading script "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/fixture_cagelight.lua"... Creating class fixture_cagelight Loading model "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/urban_crates_crate2.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/urban_crates_crate2.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_01.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_01.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_01dot3.dds"... Loading model "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/buildings_city_building12.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/buildings_city_building12.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/building12.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/building12.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/building12dot3.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/buildings_city_building12.lua"... Creating class buildings_city_building12 Loading model "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/buildings_city_building5.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/buildings_city_building5.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/building5.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/building5.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/building5dot3.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/buildings_city_building5.lua"... Creating class buildings_city_building5 Loading model "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack4.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack4.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack4.lua"... Creating class urban_box_mixstack4 Loading model "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack1.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack1.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack1.lua"... Creating class urban_box_mixstack1 Loading model "d:/engine/leadwerks engine sdk/models/props/urban/box/big/urban_box_woodbox1_big.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/box/big/urban_box_woodbox1_big.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/box/big/woodb1.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/big/woodb1.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/big/woodb1dot3.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/box/big/urban_box_woodbox1_big.lua"... Creating class urban_box_woodbox1_big Loading model "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack7.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack7.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack7.lua"... Creating class urban_box_mixstack7 Loading model "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack9.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack9.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack9.lua"... Creating class urban_box_mixstack9 Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//editor/generic.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//editor/sobel.frag"... Loading texture "d:/engine/leadwerks engine sdk/materials/terrain/rambostextures/terrain_custom_sand.dds"... normally it does work, never have a problem, but this time it shows the problem, just the first time... so can anyone please help me? Cheers Dennis
  22. so if i'm thinking correct.... all images and data will be stored into databases?
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