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lxFirebal69xl

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Everything posted by lxFirebal69xl

  1. The effect does indeed look nice. Thank you, good sir!
  2. Thanks for the tip! I'll start doing that! And as for the cubic feel, I have no idea what you're talking about since most of the levels are corridors..maybe you just don't like the style
  3. I have finally started working on another area. I still need to do my lighting magic to this area, but I felt that I should show it off.
  4. I did everything you did, deleted the "--" and now I got kind of stuck in the adding a function part. I have no clue how to do that xD I'm still kind of newbish to LUA as you can tell...
  5. I was messing around with that function earlier and I can't get it to work properly. It's as simple as using a key to open a door. But I can't make it work....
  6. How did you make it so that specific items you pick up allow you to do other things? Like you pick up the flashlight and then you're able to use it, just like that fire hydrant to put out the fire and open the door.
  7. I swear to god, I tried doing that so many times, and I never could! XD
  8. Thank you very much Haha, it's all good man! I appreaciate people bugging me XD And yea, I just noticed that I published the file with everything in the project. I will fix that soon.
  9. Developer diaries have begun! Here's the first episode!
  10. Just updated the links at the beggining.
  11. I know, that's what I do. The project right now is almost 3Gb
  12. That's what I always do, but the file is still 1.5Gb
  13. I'm currently uploading the game to mediafire and then I'll try the workshop(never worked before because the file is too big) And I'll be adding the link on the first page
  14. I am planning to make some outdoor areas yes! I just need to get myself a bunch of models to make it work though. I should mention that the game doesn't look as dark as the third picture.
  15. Some new pictures you might of missed. Some progress on the caves. Sewers are becoming my best work I think. What do you think?
  16. That worked thank you, I have no idea what I was doing wrong.
  17. So I was messing around with a level, and I can't figure out what function I should use to make a light go off. Hide() and Stop() don't seem to work. Any help?
  18. NEW PRE-ALPHA DEMO http://www.indiedb.com/games/a-demons-game/downloads/a-demons-game-pre-alpha-demo-11 Following the sucess of the Pre-alpha that was put out a week ago, I decided to do some fine tuning to the map as well as introduce new features. Changelog: Added notes! Bloom Godrays Lightflare New interactions with objects Fixed the bug that caused the player to go through the concrete blocks. Fixed the bug that caused the player to be able to jump over the railing. Fixed the text overlaping. Fixed footstep sounds not playing according to character speed (you can now hear the footsteps while running) Made the generators louder. Ajusted the end screen. Fix the issue that caused the fallen bottle to not show up after it had fallen off the shelf. Made it so that the "hand icon" shows up only when the player is trying to interact with objects that can be used. Have fun playing
  19. I made a basic cylinder. and applied a swinging door to it, whenever I clicked something else, the script that I put on the cylinder would dissapear, I've already did this script on other maps and they worked, don't know what gives..
  20. All these updates are just making your only workshop item one of the best around Keep it up!
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