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awgsknite

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Everything posted by awgsknite

  1. When I go to publish the game (not using the export option) everything shows up all assets and it works great. Just not your note.lua. If i try to unzip it it asks for a password which i don't know. How do i get that password ?
  2. I can't unzip it 'cos I don't know the password. How do I get the password for it ? It's asking for a password. *edit * I found out you don't need a password with the export option and you lose some things in your game... I just tried to play the exported game and checked to see for that note.lua script and it is not there. Also all my weapons from the weapons addon are not showing up as well as the fire pit in my mainmenu and other things... Anyone else try to publish a game with this note.lua and get it to work ?
  3. I was only publishing to test the game and not to steam. I used the project manager and hit publish there which made the exe and all those other files I tried both with lua sandbox on and off and each time it crashed when playing the .exe published game. But it works in the editor
  4. I put this in my game and it worked in the LE editor when playing but when i published my .exe game it keeps crashing when trying to see the note in the published game. How to fix it ? I'm using Lua btw (I don't have the C++ LE yet) Is that why it does not work ? I did disable the lua sandbox in the editor
  5. Notepad++ works good too. It has autocompletion and prediction : http://notepad-plus-plus.org/download/v6.7.4.html it's also completely free
  6. @beo6 I'm an LE noob so idunno what Sublime Text is. What is it and how do I use it ?
  7. I dunno if this has been mentioned b4 here in the forums but I could not find it. So.... Autocomplete / predict scripting within the LE editor would come in handy. Then I wouldn't have to keep typing the same line over and over when the end part of code is a bit different. I seen many engines with autocomplete / prediction in their scripting editors. Like say im going to type in context and then immediately the prediction scripting suggests in a dropdown option from where you are typing of predictions and one being:.. ( " some text " ) or ( text height x text width ) etc.. that sort of thing. It saves time and would be helpful. I dunno how hard it would be to include that in the editor but it sure would make it easier to make scripts
  8. that's what i get most of the time too when trying to download workshop items
  9. some simple if statement in your script could work: if (use object code == fence) ignore collision code else use object code or else just don't put a trigger or collider on the fence or any use object code on the fence
  10. Good to hear you got it working again ! I had the same problem too couple a days ago when I lost the output winodow to see the errors but I figured out how to get it back
  11. Are you talking about that output window in the script editor window ? if so you just slide the side of the window over. First you go to the edge with your mouse pointer and see the 2 arrows pointing left and right while it sits on the edge. Then you hold the mouse down and slide the window open also to open the script editor window just click on one of the objects in the scene that has a script and click the little pen icon where it shows the script name (ie. FPSPlayer.lua) and that will open your script editor window back up
  12. Thanks for the link to the project. It looks like it will bloom into an awesome game with all those pics and talks I seen there
  13. @Josh yeah but should it not show all my subscribed items then ? It does not. it is only showing 2 of them ! I have about a dozen or so subbed and they are not showing up there screeny: You can see in the screeny that the zone:crates and contrast are subbed but they are not checked off in the editor workshop browser. Thats just 2 but there are more that are not showing up as subbed
  14. I'm interested but I'm a noob to LE and where is this LCP3 site anyways ?
  15. i just tried to unsub from almost all of them. all except the ones im using and they are still showing up in my subscribed items in the workshop browswer but they have a white bar in the circle icon instead of a checkmark **edit** I just tried to unsub more and they did in steam outside of the editor but now it shows in my editor workshop browser that i only have 2 subbed workshop items but in fact i have many more.
  16. Thanks for the info but I just tried that and it didn't work. They still show up in the workshop browser but when i try to download them they do the same thing: failed to download
  17. Is there any performance tools for LE ? What I mean is: is there anything like portals tools just like in the unreal editor ? That's where you place a box called a portal to seal the area like for when you go into a building you then are in a different sealed portal area that improves performance. So is there anything like that in LE where you can make different sealed areas that improve performance or is it not even needed ? Does LE even need these "portals" or sealed areas ? Thanks in advance
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