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awgsknite

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Everything posted by awgsknite

  1. is there any multiplayer online example yet ?
  2. I want to make a grinding on rails game like jet set radio where the player is on rollerblades and jumps on rails and edges of objects and slides/grinds along. How would I do this ? can anyone help? thanks
  3. well over here they are all erased even in the bakup files and this wasnt just an update. It was going online after being offline and getting the updates while offline
  4. i load them up and they are old ones dated like months ago and when i load them all the assets are not there either
  5. Does this happen to just me or everyone ? I lost all assets in all my projects. What i did was go offline and work on a project and it promted to update so i updated the projects and then after that all assets that were in the projects were deleted ! I lost all my imported characters and all my scenes that took hours to make ! Is there any way to recover these updated maps ?
  6. lol that's what I've been doing all along and it still dissappears. After I save it I click on some other model's or entities' properties and go back to the camera properties to see if the script is there it dissappears still. this is what im doing to get this to happen: i take zombie1 from the zombie DLC pack and place it into the scene. next it is in a T-pose and add the script to it while the whole model along with its children are highlighted. press save it saves. then go to see the properties of the light in the scene and then back to the zombie1 model and it's gone !
  7. i parent a camera to a model to make it a 3rdperson and then place a script on the camera then save it then i got to test it and works then i check the script on the camera and its gone ! and its gone each time i add it and save the scene too ! this is frustrating and must be a bug 'cos the script keeps dissappearing. trying to add a simple 3rd person camera on an imported model is like trying to put a needle in the eye of a camel nonstop 'cos the eye keeps dissappearing Arg! How to fix this ? going for an hour trying to put a script on a camera for a 3rd person camera now and giving up on it
  8. now it says failed to publish file but it is in my workshop items.. now what ??
  9. Im trying to upload my workshop package and it keeps saying that the jpg extension is not allowed as shown in the pic. How do i fix this ? i tried using a png and it will not work either
  10. im using the beta and mine works no problem. r u using the beta ?
  11. Thanks ! I'll try that *edit* Awesome ! Got it ! Your the best shadmar ! Now how to figure out how to make a left and right step !
  12. nvm it was the material. I had copied another material instead of making a new material.
  13. How would i rotate a decal to be aligned with the camera so that my footprints are always making forward prints from the camera instead of always placed one way ? ie. decal:Turn(0,0,Math:Random(0,360)) like in this pic: decal is placed sideways instead forward:
  14. I scrapped that script cos i couldnt convert it and i started over but now i got this : How do i get normal footprints and not cubes ? I used a decal material. Should i be using a texture instead ?
  15. Thanks ! but i tried that and the other line that changes to corners = { } or the other way corners = {Vec3(), Vec3(), Vec3(), Vec3()} and then it gives an error at the start of this near = : --// corners = position + left/right offset + forward + right corners[ 0 ] = pos + ( rht * footOffset ) + ( fwd * footprintSize.y * 0.5 ) + ( -rht * footprintSize.x * 0.5 ); // Upper Left corners[ 1 ] = pos + ( rht * footOffset ) + ( fwd * footprintSize.y * 0.5 ) + ( rht * footprintSize.x * 0.5 ); // Upper Right corners[ 2 ] = pos + ( rht * footOffset ) + ( -fwd * footprintSize.y * 0.5 ) + ( -rht * footprintSize.x * 0.5 ); // Lower Left corners[ 3 ] = pos + ( rht * footOffset ) + ( -fwd * footprintSize.y * 0.5 ) + ( rht * footprintSize.x * 0.5 ); // Lower Right
  16. not really cos i want to make the treadmarks as i ride the skidoo
  17. Like i said b4 the function part. This line: public function AddFootprint( pos : Vector3, fwd : Vector3, rht : Vector3, footprintType : int )
  18. Thanks ! but idk what to use but this is the first part of it: public function AddFootprint( pos : Vector3, fwd : Vector3, rht : Vector3, footprintType : int ) { // - Calculate the 4 corners - // foot offset var footOffset : float = footprintSpacing; if ( isLeft ) { footOffset = -footprintSpacing; } var corners : Vector3[] = new Vector3[ 4 ]; // corners = position + left/right offset + forward + right corners[ 0 ] = pos + ( rht * footOffset ) + ( fwd * footprintSize.y * 0.5 ) + ( -rht * footprintSize.x * 0.5 ); // Upper Left corners[ 1 ] = pos + ( rht * footOffset ) + ( fwd * footprintSize.y * 0.5 ) + ( rht * footprintSize.x * 0.5 ); // Upper Right corners[ 2 ] = pos + ( rht * footOffset ) + ( -fwd * footprintSize.y * 0.5 ) + ( -rht * footprintSize.x * 0.5 ); // Lower Left corners[ 3 ] = pos + ( rht * footOffset ) + ( -fwd * footprintSize.y * 0.5 ) + ( rht * footprintSize.x * 0.5 ); // Lower Right That function idk how to write that for lua. It has me so stumped and i cant find any lua script that looks like that to see how to make it
  19. var corners : Vector3[] = new Vector3[ 4 ]; to Lua How ? Vector3 is Vec3 in Lua but what about the square brackets and colon ?
  20. Are terrain indents possible to be happening ingame ? Like say a skidoo goes through the snow terrain and makes indents in the terrain or imprints like real tread tracks like tire tracks from a car. How does one do this if it is possible ? What code would work ?
  21. ah thats why..Thanks !
  22. stuck on this part: anyone know how to convert this to lua ? : switch( footprintType ) case 1 : uvOffset = Vec2( 0.5, 1.0 ) break case 2 :
  23. np anyways 'cos I got the footstep sounds now ! Now I'm working on placing footprints on terrain. Real tuff it is still to get the proper code for that one !
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