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wh1sp3r

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Everything posted by wh1sp3r

  1. why don't you support 32bit indexes ?
  2. make a shader , where you can write a position of the pixel in WorldViewProjection into rendertarget. Then, you can read rendertarget and set positions to all your boxes into right position just a theory, lol
  3. Warning: Failed to load heightmap "default_height.raw". Warning: Failed to load texture "default_alpha.dds": Path not found. Warning: Failed to load alphamap "default_alpha.dds". i see some textures missing, perhaps, that's a reason for crash and perhaps, your terrain textures and heightmap is stored in folder with long path ( with UNICODE characters ) it will nto find them, try to store your application for example to C:app
  4. it's nice, but 5 fps with +- 1 250 000 poly ? hehe
  5. i am happy as i can buy it as academic license
  6. for intelisence and highlighting, i am using Visual Assist X perfect tool, i can't live without it. http://www.wholetomato.com/ Also, it has refractoring functions, it makes your life easier
  7. http://www.codeproject.com/Articles/9815/Visual-Leak-Detector-Enhanced-Memory-Leak-Detectio I am using it a lot, it will display all memory leaks + call stack, so you know exactly, where leak was found.
  8. That's fine when it meets my requirements, i will buy it. That means, i will not buy initial version, lol .. i will watch, how it will be going.
  9. Well, i welcome a multiplatform ability, but i am really not interested in mobile developing. So, LE2 will lay in the dust with all members, who don't want to develop for mobile devices? OK then.
  10. hmmm , so when will LE4 be released ? i will happily jump over LE3.
  11. i don't know, how other developers do it, but there is a trick. Let's say, you can make cockpit 2 times bigger but with depth write disabled. If i remember, Josh is using it too for handswithweapon model in LE. Not sure, how it will look like with cockpit, lol.
  12. I am not sure about what i say now, BUT you should use near camera more than 1.0, why ? Let's say, our depth map is 8 bit, that's 256 levels. We set near 1 and far 10, that's 10 levels. 10/256 = 0.039 per bit. when you set near to 0.1 and far 10, that's 100 levels 100/256 = 0.39 per bit .. worse precision. Shadows will be more squared. There will be bigger steps in depth map.
  13. haha, lol.. that's why i can't compile it i give up i can't find, where compiled part begins and where end, because i need more time. this is great technique.
  14. ok, this is very interesting .. i can't even compile that script, but LE can run it, lol, i will have a look tommorow
  15. packer will not help too :-) i remember a day ( years ago ), i cracked 3d world studio ( josh knows about it. i warned him about protection ) and he used packer. exe is crypted, but still, it not crypted in memory :-) i dont know about todays packers.... but years ago, it was not so good flexman, it is good idea, but you have to still store complete password in setzipstreampassword, thats a weak part
  16. there is decompiler for lua so compiled lua will not help
  17. "Congratulations! You hacked my password and can get reward: the obfuscator script! You know how to crack it, so you can improve it." I am da HACKER !
  18. so, you wanna be big programmer right ? You should learn, how to use computer at first.
  19. Yeah, you have to pay for refresh button, lol
  20. but it will support .NET platform ( i hope )
  21. How to compile a pure C++ program for PC and Windows Mobile: - Install Visual Studio - Write Hello world application
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