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wh1sp3r

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Everything posted by wh1sp3r

  1. Riddlemaster: by the way, your water looks very good i like waves + white reflection
  2. It'S fine on my ATI card only DirectX10 crashes
  3. Please It's really annoying to turn editor off , turn editor on , when i want to add new model file into game folder. Could you please add REFRESH button ? ---- by the way we wanted this feature for 3DWS years years years ago thank you ;-)
  4. i have win7 and this error drive me mad too ,lol it crashes whole editor !
  5. yes, VS2010 is cool, but really bugged ,lol
  6. What about delete surface, or delete triangle command, i would like to have it i have cool idea i don'T know set -1000,-1000,-1000 to vertex position :D
  7. wh1sp3r

    Phygen

    i would like to see a new phygen, which can make physical body from GMF models, not OBJ, lol
  8. if I am able to load mesh i would like to be able to save mesh too.
  9. Hi, pleaqse, how can i get terrain handle from editor ? i would like to set height of object, thanks require("scripts/class") local class=CreateClass(...) function class:CreateObject(model) local object=self.super:CreateObject(model) function object:Update() height = TerrainElevation(terrain,10,10) object.model:SetPositionf( 10,height,10 ) end end
  10. yeah, of course i will smooth it but when tile is 1 meter, i can't make detailed small hole
  11. I would like to ask, if i can set 0.5 meters per tile ? or 0.25 m per tile ? Now, working on deformation of terrain and it does not look good with 1 meter per tile. Is it possible to use these sizes ? I can walkaround it by scale object but .. you know :-) graphic artist is usually modelling in real sizes.
  12. yes, or use my motion capture system, lol ;)
  13. You know, we can edit huge terrains .. but there is a problem. Only one person can edit it. I like Josh's network and i think it will be cool to have editor networked. I think, It's possible and not hard. It needs a server, where maps are stored and every member of team can join and start edit with others:) if something bad happend (crash), it will be saved on server. I think it's good feature what do you think ?
  14. decal on terrain ? script? entity ? yes, i would like to have decals on terrain
  15. .... who can't search by google, when he needs something http://lmgtfy.com/?q=Leadwerks+engine looks funny
  16. hehe i was using DBPRO too 5 years ago nothing changed.
  17. you will be happy with LE DBPRO is a history, old bugged compiler and you had to pay for every addon, which should be included for free....
  18. just rerun installer/updater and It's done
  19. yes, it should be in downloads section, but it isn't. hmm
  20. ok, i made a test for you ftp://78.102.70.147/test.png So, grass is over whole terrain Looks at the trees, lots lots lots of treeeeeeees Shadow map is 2048 in size (big) using HDR, Bloom I am almost 70 FPS which is very very good result You can set parameters, distances for every LOD (it makes billboards automaticly in new editor) and the important thing: It's very easy
  21. Yeah, looks like, their creators are zoophila, lol There are lots of penguins, leopards, tigers, foxes, monkeys, safari -> bugs are everywhere, lol :)
  22. billboard textures? you mean plains with texture ? yes. About LOD, are you using 2.3 SDK?
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