Please It's really annoying to turn editor off , turn editor on , when i want to add new model file into game folder.
Could you please add REFRESH button ?
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by the way we wanted this feature for 3DWS years years years ago
thank you ;-)
What about delete surface, or delete triangle command, i would like to have it i have cool idea
i don'T know set -1000,-1000,-1000 to vertex position :D
Hi,
pleaqse, how can i get terrain handle from editor ? i would like to set height of object, thanks
require("scripts/class")
local class=CreateClass(...)
function class:CreateObject(model)
local object=self.super:CreateObject(model)
function object:Update()
height = TerrainElevation(terrain,10,10)
object.model:SetPositionf( 10,height,10 )
end
end
I would like to ask, if i can set 0.5 meters per tile ? or 0.25 m per tile ?
Now, working on deformation of terrain and it does not look good with 1 meter per tile. Is it possible to use these sizes ?
I can walkaround it by scale object but .. you know :-) graphic artist is usually modelling in real sizes.
You know, we can edit huge terrains .. but there is a problem. Only one person can edit it.
I like Josh's network and i think it will be cool to have editor networked. I think, It's possible and not hard.
It needs a server, where maps are stored and every member of team can join and start edit with others:) if something bad happend (crash), it will be saved on server.
I think it's good feature what do you think ?
ok, i made a test for you
ftp://78.102.70.147/test.png
So, grass is over whole terrain
Looks at the trees, lots lots lots of treeeeeeees
Shadow map is 2048 in size (big)
using HDR, Bloom
I am almost 70 FPS which is very very good result
You can set parameters, distances for every LOD (it makes billboards automaticly in new editor)
and the important thing: It's very easy