Thanks Megalocerous!
Any feedback from anyone who's tried it is appreciated.
Some info I'll throw out there... I didn't spend much time on level design. Most time was spent on core gameplay.
Gliding was the hardest part because it doesn't use physics.
I made all the (terrible) dragon animations and re-skinned him lol.
Made some textures including the stone wall one in the title screen. The brown stone texture on the platforms was my first ever hand painted texture using my drawing tablet (and it shows).
Modeled the gems, spawn point crystal, platforms, all the rocks, the trees (and made the textures) and wall around the town.
Depending on feedback I may make more levels.
Well that's a quick rundown. I still play it through for fun.
When I had the GUI in I asked my son to test just the GUI. He played the whole game through for fun, again. He's my tester.