Jazz
Members-
Posts
265 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Everything posted by Jazz
-
Found this character I forgot about when I was playing around with bvh animations using MakeHuman and Blender.
-
I knew you'd choose that
-
Well it says Spacewar but still uploads them lol.
-
Hmm. So you are running your project's .exe without the editor and it still doesn't work? Not sure what to do there.. Edit: Just noticed it says spacewar when I hit screenshot!
-
Thanks for the hint gamecreator. I just found this in the docs: Note that the Steam overlay will not work when the game is launched from Leadwerks editor, though Steam initialization will be successful. Works when the exe is run.
-
Does your frame rate increase if you change them all to dynamic? Curious...
- 38 replies
-
- Performance
- Low frames
-
(and 1 more)
Tagged with:
-
For lights, cast shadows has a major performance impact. I tested 16 point lights at infinite view range. Full fps if set to just dynamic. 18 fps with static+dynamic+buffered.
- 38 replies
-
- Performance
- Low frames
-
(and 1 more)
Tagged with:
-
Strange. Other people can do it. Are you using Win 7 too?
-
Steam overlay/screenshots aren't working even after multiple 'fixes' so I'll just post a test pic here.
-
No. I haven't tried that yet and so far I don't require it. Could always smooth it by making more waypoints.
-
Playing with waypoints after checking out Nick's tutorial (Thanks Nick!) and thought I'd play with them using a different method. With this script you can use any entity as a waypoint, including the player, barrels, pivots, etc. Remember the larger the entity the larger the range detection must be. They can be a child of anything or not a child. Just don't make it a child of a moving entity. They will go in order of targets entered or if Random roaming is checked it will be (duh) random. Make sure to create a navmesh. So far I've only tested with 5 entities roaming simultaneously. Fun to mess around with Edit: Added simple smoothing AIwaypoint.lua
-
This worked for me but I'm using Win Beta. Just noticed the sliding door. Goes wonky unless you choose manual activate.
-
I was able to jump out the window on the skywalk Nice game
-
How do you expect to hit the player with a sphere blocking him.
-
"Upgrading" From Indie to Standard on Steam
Jazz replied to Aaron Symons's topic in General Discussion
The christmas sale the DLC was like $35. I bought it then tho I doubt if I'll use it anytime soon. I'm sure it will be on sale sometime again. -
Hmm, pick/gotopoint work fine in FPS mode...
-
Looks like a z-axis problem. Here if you directly at or directly away pick doesn't work. :/
-
Check the script I updated in post #26. Works fine in there.
-
See how it works for you now. DogAI.lua
-
I think beo6 is right. It's mob AI so you should pick from mob to player. if (world:Pick(posMob+Vec3(0,1.2,0), posPlayer+Vec3(0,1.6,0), pi, 0, true)) == false then return 0 end -- did we hit our target? if pi.entity == self.entity then return 1 end
-
[solved]published items in workshop will not install
Jazz replied to awgsknite's topic in Leadwerks Engine Bug Reports
I had this problem with the postprocess shaders. I went into C:\Users\UserName\AppData\Local\Leadwerks\Workshop\251810\Preview and deleting everything in there fixed it for me. I believe I deleted the postprocess shader archive in \251810 too since it was in there at the time. Might want to back up first just in case. -
I've only tested using the largest terrain size. Water covers most but not all of the map. Just make a new project using terrain size 4096 and turn on water.
-
What's the biggest development challenge you face?
Jazz replied to Josh's topic in General Discussion
Yeh problem is I can't find any assets in the style I need. Will have to do it myself. Also, sounds like a tall order Nick, but I trust in your knowledge ;D -
What's the biggest development challenge you face?
Jazz replied to Josh's topic in General Discussion
I find coding easy compared to modeling and I'm sure there are a lot of people in the same boat. Like gamecreator says finding models that all fit the "scene" can be a problem unless you do it yourself or hire someone. -
Yes I was wrong and didn't realize it was just a CSG. Haven't used glass yet. It should work fine.