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Genebris

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Blog Comments posted by Genebris

  1. Well, I have 3GB of VRAM so 4 or 9 GB can only fit if RAM is used alongside. I'm pretty sure that system works for both. They call it "GPU memory" and to my layman understanding it's not only VRAM. Either way, the total size of textures in memory profiler becomes exactly what I type in the system. That project only runs due to that system.

  2. Can tessellation actually replace regular high poly geometry? Because I remember trying and realizing that basic displacement in Blender gives far better results than a tessellation shader with the same displacement map.

    Tessellated stone has lighting like it's a flat plane even though there's crazy amount of geometry. And displacement in Blender with exactly the same height map and distance actually looks good. Both are based on the same flat mesh. That shader even had recalculation of displaced Normals and Tangents.

    Displaced.png

    Shader.png

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  3. 21 hours ago, Yue said:

     This is the same scene, only I have removed the character collider from all these elements and the performance goes up a bit more.

    image.thumb.png.bd647165dd49d67c91b42265588dc0ad.png

    If character controller boosted your FPS 2 times, then you probably have a CPU, not GPU bottleneck. Check your task manager.

    Also, GTX 1050 is weak, but it is the second most popular GPU on Steam, so you should definitely optimize for it.

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