-
Posts
517 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Blog Comments posted by Genebris
-
-
It's available now?
Yes! https://steamcommunity.com/sharedfiles/filedetails/?id=658772226&searchtext=
-
It works perfectly, thank you very much! This is an amazing stuff!
-
Can you please upload entire project? I want to play with this but I have problems setting it up.
-
The shiny metal barrel looks better in the pbr shot but the rust looks better in the classic shot. If you could get the rust to look more dry and gritty on the shiny barrel it would be best of both.
Just need to apply roughness map or something like this, I'm sure it will be possible.
Great work!
- 1
-
This is amazing! Can you make the same shot with your shader and with default. I suppose your base color texture isn't the same as diffuse but still.
-
Are you saying that this statue render is in Leadwerks?!
-
Leadwerks site was the last place where I expected to see Putin.
- 2
-
Oh, good that I asked this, thanks.
-
Sorry, what the point of hitboxes if picking anyway works on visible geometry?
-
I guess it will fail at things like
for i=1,10 do Model:Load("Models/Characters/char" .. tostring(i) .. ".mdl") end
Similar in my inventory code for example. I guess it would be better to simply allow users to select folders that they don't want to export, so they can place all their currently unneeded textures there.
Also, why do you even keep files that you don't need in the project folder?
-
Would love to see it as you described here. I find current Workshop completely unusable.
Substances, metal and roughness and Leadwerks
in shadmar's Blog
A blog by shadmar in General
Posted
You need to to install it in Subscribed tab in workshop window inside Leadwerks.