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Genebris

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Blog Comments posted by Genebris

  1. Quote

    Bones are no longer an entity. This reduces a lot of overhead when animation is processed. There will be some type of "AttachToBone" method in the entity class you can use to place a weapon in a character's hand.

    I feel like this was already discussed but I forgot. Can you still move bones in script? How can you do procedural animation if bones aren't entities?

  2. I don't understand, what's the point of roughness slider with float value if there are only 4 possible variants?

    Also, it doesn't allow us to use roughness map, right? Only one value over entire material?

    Overall, it looks like simplified PBR workflow, exactly what Leadwerks is supposed to have. Great work!

  3. I'm afraid that some people visiting Leadwerks steam page for the first time can be scared away by the amount of DLCs. They probably won't realise that they all are just models packs, they will probably think it's parts of the engine and that they need to buy everything to get all features of the Leadwerks.

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