-
Posts
517 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Blog Comments posted by Genebris
-
-
I assume main thread doesn't have to be locked at 60hz, right?
-
I get the orientation part, but what about position? Is it interpolated? I don't want any smoothing or lags in my movement.
-
Don't you need to have your player movement in rendering thread as well then?
-
Are you interested in other Kickstarter campaigns or just games in general?
- 1
-
It seems great for GI but I'm not sure if this can replace environment probes and sslr. Maybe on rough and dirty materials it's not noticable but with this kind of reflective walls resolution is just too low
-
Quote
Bones are no longer an entity. This reduces a lot of overhead when animation is processed. There will be some type of "AttachToBone" method in the entity class you can use to place a weapon in a character's hand.
I feel like this was already discussed but I forgot. Can you still move bones in script? How can you do procedural animation if bones aren't entities?
-
On 12/26/2019 at 3:20 PM, Josh said:
What I may do is offer an "SDK" product that consists of just a C++ programming API before the editor is released. That could be out as soon as April 2020.
Oh I would kill for that if it also had Lua scripts!
-
Very nice! But why is FPS so low?
-
But what's the advantage over LODs or even impostors? Is tessellation cheaper or more expensive?
-
I love everything here a lot! Can't wait to ditch other stupid engines for this one!
-
Devil Daggers but with 1000 animated enemies on the screen
- 1
-
This seems like the perfect system to me. You can use just one script like before, you can automatically "combine" many scripts and still use them without knowing how they are called and you can separate functions into different tables if you want that. Lua is so good.
-
That looks really great. But I worry that CPU performance wasn't ever a bottleneck for me in Leadwerks, it was always GPU. So I'm not sure how helpful it is to move other tasks from CPU to GPU.
-
So you can't update bone position after the animation? How can you make a character look at the player?
- 1
-
Game Tournaments, Schwag, and American Apparel
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
More than no prizes?
-
Game Tournaments, Schwag, and American Apparel
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
If you don't like shipping many prizes, why don't you give only one prize to the one who makes the best (biggest / most polished) game? This will increase the quality of games we submit and you will have to ship only one prize.
- 1
-
Saving In-Game Settings
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
As a player, I hate to search for config and save files somewhere on C drive, I like when they are inside game folder. I think I'll write to file myself then.
-
Saving In-Game Settings
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
But System:SetProperty works only with standard path?
-
Saving In-Game Settings
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Is it possible to change location of config file?
-
GitLab is better by the way, it offers 10 GB, not 2 like Bitbucket.
- 1
-
Do four threads require CPU with 4 cores?
-
I don't understand, what's the point of roughness slider with float value if there are only 4 possible variants?
Also, it doesn't allow us to use roughness map, right? Only one value over entire material?
Overall, it looks like simplified PBR workflow, exactly what Leadwerks is supposed to have. Great work!
-
I'm afraid that some people visiting Leadwerks steam page for the first time can be scared away by the amount of DLCs. They probably won't realise that they all are just models packs, they will probably think it's parts of the engine and that they need to buy everything to get all features of the Leadwerks.
-
Will it take texture from the current skybox? What if it doesn't have mip maps or has wrong compression?
Ultra Engine Player Input Features
in Development Blog
A blog by Josh in General
Posted
That's perfect, thanks. I just want a pure 120 FPS game with no cut corners like only having rendering at that rate.