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Thirsty Panther

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Everything posted by Thirsty Panther

  1. How do you select a terrain when you haven't created one yet? Or can you only edit previously created terrains?
  2. I open the terrain panel and I have no Material tools.
  3. The release of the new engine is near. So what if I was a first time user of UltraEngine? I install vulkan, VS studio, VS code and the engine as per the instructions., login and head to the documentation. I create a new project and run the sln file in VS as instructed. The example never runs as the Map folder and the "Start" map doesn't exist. Ok so I move on. I run the first example in the documentation, copying and pasting as instructed. This is a program to load a model. It fails to run as it cannot open source file :"Component /CameraControls.hpp". The path needs to be "Components/Player/CameraControls.hpp". OK so I'm smart enough to spot this and fix it. The program then fails with a "Post effect is Null" error. I know this seems like nitpicking but if a new user starts their UltraEngine journey with problem after problem then this forum is going to be inundated with angry users. Nobody will care if UltraEngine is 10X faster than Unity if they cant get the first examples to run. I really want UltraEngine to be a success and you only get one chance for a first impression so lets make it a good one
  4. Interested to see how this works out. I'm looking at building new PC in the near future and AMD cards seem to provide the best bang for buck but I'm happy to pay a little extra for a GPU that plays nicely with Ultra Engine.
  5. I had similar problems with Norton Antivirus. I just excluded Editor.exe and UltraEngine and everything works.
  6. Philips tutorials are very good. Another good source is nice.aces video series.
  7. It might be worth sounding out TWahl. He did some very nice textures a while back. He used 3ds Max and Substance painter.
  8. I haven't made a game like this but this is how I would go about it. Split your main character into 2 parts. Part 1 is the legs which will be controlled by the WASD keys. the animation for them determined by which way the player wants to go. Keep the "legs" in the center of the screen and move the map in the opposite direction to which the player wants to move. Part 2 will be the torso, weapon and head of the character. Parent this part to the legs. Animation of this part is determined by the position of the mouse pointer. With the mouse pointer you will need to hide the default pointer and replace it with a suitable crosshair. In this post Macklebee describes the process. You will need to constrain the "mouse" so that it does not leave the screen. Hope this helps and good luck.
  9. Tough one this. There is no "standard" volume settings for sounds. You can minimize volume differences by using sounds from the same source ( producer) but ultimately you will have to adjust the sound volumes individually. Dialogue, music and sound effects will need their own levels, this may vary even in the same game. eg in game versus intro menu.
  10. You can load Leadwerk maps in the new Editor. Not sure about whole projects thou.
  11. You can carry a lot of things on your shoulders
  12. You could try this. https://www.leadwerks.com/learn?page=API-Reference_Object_World_SetLightQuality
  13. This is very old thread. If you re looking for some free models have look at the leadwerks Workshop on Steam. https://steamcommunity.com/workshop/browse/?appid=251810&searchtext=&childpublishedfileid=0&browsesort=trend&section=readytouseitems&created_date_range_filter_start=0&created_date_range_filter_end=0&updated_date_range_filter_start=0&updated_date_range_filter_end=0 There are also scripts that maybe of use. If you are looking for mapping standards there is this thread by Josh. It includes basic models for windows, stairs and doors.
  14. Here is Josh's list of bottlenecks in Ledwerks. You my find it useful.
  15. The rotation gizmo is much better now. Can we add scaling in the viewports. Transform and rotation work but not scale.
  16. Had a quick play with the new editor. - The rotation gizmo obscures the object you are rotating. Can we make it smaller or transparent? - I get a black viewport if I use the resizing tools. and occasionally when I move the camera. -The color value is not updated when a new object is selected. e.g if I start on a red box then select a blue box the color in the appearance tab is red. - A brightness level less than 100 results in a black object. This might be caused by the lack of a light in the scene. - Can we get keyboard shortcuts for scaling ("S") , transform ("T") and rotation ("R"). This saves moving the mouse from object to button and back to object.
  17. You might like to check out Darkness awaits. Its a third person dungeon games with scripts and assets included.
  18. Thirsty Panther

    Editor progress

    I see edit terrain in the menu. Will the first version of the editor have terrain generation capabilities?
  19. There is an option to edit in the documentation. Or where you after more generalised code examples.
  20. Now I understand what the outline posts have been about. Nice work.
  21. They have previous years sound effects collections here. https://sonniss.com/gameaudiogdc
  22. I purchased some ebooks from Humble Bundle. I was browsing thru the contents of each book. Then I came across this gem. The bundle can be found here.
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