Jump to content

Josh

Staff
  • Posts

    23,347
  • Joined

  • Last visited

Everything posted by Josh

  1. Josh

    Editor Enhancements

    @Aggror, yep. FYI, this is just what it looks like on Mac. On Windows, it looks like a Windows app.
  2. I've always believed strongly that a native UI presents a cleaner, more consistent, and more beautiful interface for the user to interact with. Not only do they look better, but they present less of a learning curve because the user already knows how to interact with them. When applications move beyond competing to see who can make a better home-made button, they can focus on greater underlying functionality and stop wasting time reinventing the wheel that the operating system already provides. Leadwerks 3 uses the native UI on both Windows and OSX, and it's turning out really beautiful. Since one picture = 1000 words, I'm going to let the images do the rest of the talking.
  3. Leadwerks uses the metric system already. 1.0 unit = 1 meter. To convert a velocity to Km/h, divide it by 1000.
  4. Here are some additional ideas.
  5. I think it's blurry and hard to read. However, I like the font. I wasn't thinking the game would be that evil, but now that I see it I like the pentagram. BTW, a better distribution of space would be the text above and the symbol centered below.
  6. PSD is fine, but I have no idea what the font is. Alpha blended is more versatile, but black is okay.
  7. If anyone would like to try their hand at this, I need a logo designed for our example game. I thought I would post it here before I go to 99Designs. Basically we need a high-res legible version of any of the four variations seen here: http://www.leadwerks...arkness-awaits/ The image should be 1600 x 400 pixels. This will be used as the game's title screen. Thanks!
  8. The Amnesia developers used an approach similar to what you describe.
  9. Well, the simple fact is Leadwerks 3 is nearly here, at which point your whole conversion pipeline will just disappear. All those models will be automatically converted when you drop them in your project directory, so all your problems just go away. That's probably why no one wants to go into a lot of detail explaining the LE2 art pipeline right now.
  10. I'm looking for some music that sounds like the World of Warcraft soundtrack. It needs to be completely free to use. Got any links?
  11. Oh yeah, the zombie was very good. I'm going to test with some models tomorrow, and then we will have a better idea of what we need.
  12. Josh

    And, Hello

    Paul's been around a long time, he just has a fancy new avatar.
  13. That's nice of you to offer. Do you have a portfolio online? The URL in your profile doesn't lead to anything. I bought Steve's medieval customizable pack. I don't know if we will only use it for testing, or make full use of it, but we need something to at least fill in the blanks.
  14. I'd like a little bit more of a fantasy style.
  15. I'm looking for an animated knight character, something like this:
  16. http://www.leadwerks.com/werkspace/page/Documentation/le2/_/command-reference/application/appterminate-r38
  17. Penumbra started as a tech demo with no story. I played the original one.
  18. I'm looking to develop a megatexture-like system for terrain in Leadwerks 3, so the whole concept of limited texture layers goes out the window.
  19. Networking and terrain will be developed after the initial launch. I want to do something special with the terrain.
  20. This is not supported. I have to work within the confines of what the supported hardware allows.
  21. Up to four texture layers are supported, plus a base texture.
  22. We're focusing on tools and gameplay features for the initial release. The AI system is built into the heart of the engine. Networking and terrain will be added after the initial launch.
  23. This is interesting because we are starting out on some medieval design, but it's more of an indoors dungeon style, so premade buildings don't work for our purposes. I can definitely see the comeback of "texture packs" when the CSG editing features of the new engine become available.
×
×
  • Create New...