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  1. A repl would be a really nice touch for the script editor

  2. ok. debug off. vsync off. i ran around in the main room for like 5 minutes and started with 100fps and ended with 60fps smells like a leak.
  3. There is something kind of off where it is feeling artificially choppy. I am running off of a nvidia 670 ftw and am getting 40-50 fps. Something is definitely wrong unless this is supposed to supersede The Witcher 2.
  4. standarized ini format created by owner of github. expect a c implimentation before long. https://github.com/mojombo/toml

    1. Rick


      This is already done it's called xml :)

  5. ruby 2.0 is released! yay!

  6. Preorder Watch Dogs on ps4 for 100 clams. http://www.amazon.com/gp/product/B00BI83EVU/ -- ouch

    1. Show previous comments  4 more
    2. YouGroove


      Impossible, or they will loose lot of market specially with agressive game prices of Ouya and SteamBox, Nvidia shield. Strange ? And the game is just Assasin Creed modernised with environment interactions, nothing totally new.

    3. paramecij


      the price is just a safe bet or a place holder.. see at the bottom :)

    4. knocks


      Australian prices.

  7. If they offer a digital back catalog for games like Grandia, Lunar, and the other JRPGs I am sold.
  8. This is the best concise article i have read on gcc, its tools, and make. http://www3.ntu.edu.sg/home/ehchua/programming/cpp/gcc_make.html

    1. Show previous comments  7 more
    2. Pixel Perfect
    3. ChrisMAN


      pixel - team build is worthless and only works well with ms products. their new workflow system is total rubish. team build adds about 20 different arbitrary build steps during a ms build task it is quite hilarious.

    4. ChrisMAN


      if you had to do it you would start with team build you would start here. https://wiki.jenkins-ci.org/display/JENKINS/Team+Foundation+Server+Plugin

  9. Josh will you expose LuaJITs ffi package to LE3? It should just work out of the box but le does something funny i don't understand. I consider ffi to be superior workflow to creating bindings in many cases.
  10. When the JIT can figure it out lua is very fast. I know for a fact that i have gotten burned by simple things like exiting a function early. Microbenchmarks put it at 70-80% native C. I would be curious to see what the lua profiler says. https://gist.github.com/perky/2838755
  11. I have been horsing around with sdl and the likes trying to figure out how this stuff works. Here is to hoping for abandonment.
  12. blender 2.66 is out, much improvement to sculpting

    1. Show previous comments  4 more
    2. fumanshoo


      I really like the dynamic topology!

    3. ChrisMAN


      yup its not too bad. this in combination of the 2.65 poly reduction modifier not modifying uvs should be a good combo

    4. fumanshoo


      Yeah. I started playing with the snake hook sculpt tool and the collapse short edge. It came out really well. I think you are talking about the "decimate modifier". Probably my favorite tool because I hate spending an hour retopologizing things. I really wish I could compare the sculpting to Zbrush, but I haven't had the chance to use Zbrush yet...

  13. i dont get how you were able to blend 2 materials. can you reiterate how you did that? very cool stuff.
  14. asm.js is only 2x slower than C, so today it's as fast as NaCL was 18 months ago & it has DOM access, back compat. and no proprietary APIs. A game engine writen in c++ using emscripten running in a js vm would == a totally hackable engine. javascript is running at the same speeds as .net/java. i havn't wrapped my head around this yet but it is exciting. i wonder how long it will be before we see this architecture in the wild.

    1. Marcus


      I love javascript. I prefer C/C++ style programming. Lua is a great little language, but burns my eyes when I look at the syntax.

    2. ChrisMAN


      It burnt my eyes for a whlie too. After 5000 loc I think I am over it now. There is always http://moonscript.org/

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