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Josh

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Image Comments posted by Josh

  1. The "filling the room with light" kind of effect tends to happen mostly in the second bounce, I have found. Right now I am working with one bounce, because one thing at a time, but 2 bounces isn't too hard to add.

    • Like 1

    SSR + VXRT

          2

    This scene is running at 140 FPS on a GEFOrce 1660, which means a fairly low-end card can do this at VR speeds. A better card will give much better performance.

    Frosted Glass

          6
    9 minutes ago, Genebris said:

    If I have more than a couple lights and every model is rerendering multiple times. Going to tank GPU performance, isn't it?

    I think that only happens in Goldman Sachs' game engine. We don't have those problems: 

     

    • Like 1

    Frosted Glass

          6
    7 hours ago, Genebris said:

    So you have lit transparent shaders now? Not like in Leadwerks?

    Yes, Ultra is a forward renderer. You can have multiple layers of lit transparent surfaces.

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