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First shot showing screen-space reflections working together with voxel ray tracing. The voxel data makes up for missing information the screen-space reflections can't detect. This allows reflections of objects that are offscreen and surfaces that face away from the camera. Screen-space reflections are still nice to use when possible because they reflect everything at very high resolution with no latency.

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This scene is running at 140 FPS on a GEFOrce 1660, which means a fairly low-end card can do this at VR speeds. A better card will give much better performance.

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