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Basic Terrain Material Blending

Basic Terrain Material Blending


First shot of final material blending basically working. I had to rewrite it because my first attempt required a lot of long processing of the terrain data. The materials are just assigned in a grid pattern here. Terrain in Leadwerks could be a bit blurry because of the clipmap approach, but in Ultra it is pixel-perfect and sharp. No normal maps are in use in this shot, just the diffuse color. More to come...

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Does this blending use a heightmap (or normal map ig)? I know I've used a game engine that blended with heightmaps and I liked the effect a lot.

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