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Blog Comments posted by Josh
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Search is working right now. That's what that text field in the asset browser is. It can handle a hundred thousand files in less than a second. I'll write a lengthy article about the asset browser, as a lot of work went into making that work at scale.
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So you may notice the package files are appearing both in the file panel below and in the tree view as folders.
just realized that GLTF files could be treated the same way, since they can have texture files embedded in them.. Optional of course.
crazy possibilities.
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Funny enough, the original Quake on Steam recently received an update. It's the same game, but using a new engine. They did not make any huge changes, but now it is running with actual hardware acceleration and everything is a bit higher resolution. That's exactly the kind of thing you could do with this, an "engine mod" that loads the original game files but renders it all in another engine.
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Not just Valve games, but everything.
I am designing the entity system to be extremely configurable. The properties are based on a bunch of JSON file templates:
{ "ObjectType": { "name": "Spot Light", "root": "Light", "properties": [ { "name": "Cone angles", "group": "Light", "type": "VEC2", "minimum": [ 0.0, 0.0 ], "maximum": [ 90.0, 90.0 ] } ] } }
There will also be customizable build/launch paths.
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The new editor is so flexible, you could probably configure it to load , edit, and launch a Leadwerks project, while the editor is using the new Vulkan renderer.
Right now I have it working like VSCode, where there is no project file and you just can open any directory and start editing. It's very interesting.
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1 hour ago, reepblue said:
Besides your will to do so, what prevents you throwing in the Leadwerks renderer in there and replacing the current editor?
I'm not going to make a new editor for Leadwerks but I might embed the Leadwerks renderer in the 3D viewport for the trade show. The technical benchmarks are impressive but not very flashy.
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I found the cross-fading is not good for animations that use an alpha channel, but it’s great for solid textures. So I would not use this with 2D sprites unless the texture was not using a linear filter, so the frame change would be instantaneous.
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I had to add a fallback rendering mode which was quite tricky but ultimately worked. This handles the situation when the hardware has a limited number of shader image units supported. This is necessary on my MacBook Pro, although I don't know what the situation is on newer Mac models. Showing a screenshot on Mac that uses this method to display two different textures is actually quite a feat!
This was the last real hurdle to release "Ultra 2D Kit". There is more work that needs to be done, but nothing nearly as complicated as Vulkan rendering code.
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14 hours ago, Boland said:
“MacOS is now about as locked down as iOS”.
No it isn’t.
What I am pointing out is that there is no longer any option to allow applications to run unless they have gone through a certification process.
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Just finished this.
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This was written jokingly in the style of "how-to" articles that are obviously designed for SEO.
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Does the noise shader produce different results outside the range of (0,1)? It would be interesting to see two textures mixed with random noise across a large surface with no repetition.
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Having used both Hyper-V, VirtualBox, and VMWare for a while now, I definitely recommend VMWare over anything else. Setup is easier and it has working copy and paste between machines.
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Ultra App Kit Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I am assuming you will want some kind of grid control for that so you should look at custom widgets:
https://www.ultraengine.com/learn/CPP/Widget_AddBlock
https://www.ultraengine.com/learn/CPP/WidgetBlock
https://www.ultraengine.com/learn/CPP/CustomWidgets -
Ultra App Kit Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
23 minutes ago, george68 said:Hi,
What is the difference between the Ultra App Kit and the Ultra App Kit Subscription?
Nothing except the subscription will always get the latest updates and the other will get paid updates in longer intervals. Both will get bug fix updates.
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27 minutes ago, reepblue said:
I should switch my email address on this site to my new one. I have a lot of mail tied to my GMail but most of it is trash.
You can set up gmail to forward mail to your new address.
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I'm going to add one more to the list, Matomo Analytics:
https://matomo.org/It's a Google analytics alternative that lets you keep control of your data. You can get the cloud-hosted version with a paid plan, or install the self-hosted version and collect analytics without any data leaving your own website. This will likely also make pages load faster, since they don't have to "phone home" to another site.
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Project Launch Settings and Mod Support
in Development Blog
A blog by Josh in General
Posted
Properties editor: