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We have finally made it
Work in Progress - Started by Slastraf,
See utube desc for more.
This runs at 60 fps. Its a perlin noise based world generator in c++.
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Easy no-bake occlusion culling
Work in Progress - Started by Admin,
Baked occlusion data is totally unnecessary! It can all be done cheaply and easily on the GPU. -
Nightmare Prisms
Work in Progress - Started by Angelwolf,
Download: https://elkcloner.itch.io/nightmare-prism
A game I made for the Leadwerks Halloween 2017 game jam. It's a shameless clone of Quake and has elements of other games by id Software. Features some sounds you might remember!
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Cyclone Wall Launch Auto-Look
Work in Progress - Started by reepblue,
The camera will now automatically point towards the direction of the launch with wall Cyclones.
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Between The Realities - Official Trailer
Games - Started by adams-antology,
Warning! Pre-Beta Footage!
Between The Realities is an indie game in the genre of first-person shooter, which is being developed by our creative association Antology Games Studio. At the moment the game is in active development at the pre-beta stage, the release is expected in the fall 2019. Our project is entirely inspired by oldschool shooters, such as Blood and Kingpin: Life of Crime.
Annotation:
Another reality. Another vision of good and evil. Once there was a war that destroyed a great civilization. Now there is only one city in middle of the Void. Target City. City of angels, who betrayed Creator's ideals and control this place with their mysterious cult. But that was before, because tonight everything will change. A man named Jonathan is a chosen one, who was sent to this city by the Creator to bring a freedom to all humanity... And only one angel, who stayed on the right side, will help him to fight off the dark invaders. They will win back this world. Together.
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Imposter Test
Work in Progress - Started by Josh,
Testing an irregularly shaped object out with 2D imposters...
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Leadwerks Engine 2.1 & Sandbox Overview
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Overview of features in Leadwerks Sandbox and Leadwerks Engine 2.1. -
Imposters
Work in Progress - Started by Josh,
A quick overview of imposters, a nifty little built-in feature coming soon. This is mostly meant for use with the foliage system, but it works with regular models as well.
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.